Search results for author:"Wen-Lin Cheng"
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EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1587–1593
The purpose of this one-year study is to examine whether selected online learning resources and evaluation methods affect students’ self-access learning attitudes and whether students cultivate self-access learning ability and learn successfully in...
Computers & Education Vol. 53, No. 4 (December 2009) pp. 1231–1240
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids...
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
Computers & Education Vol. 86, No. 1 (August 2015) pp. 18–29
Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning.
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3052–3058
Internet makes all the electronic information connected through communication networks. Users access these Internet resources with different behavior models. This research collects user actions on web and preprocesses these data for preparing data...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 3028–3034
The international standard, Web Content Accessibility Guidelines (WCAG 1.0), was defined by W3C/WAI in 1999. Later, Taiwan government, based on the Disabled Persons Protection Act, defined Taiwan Web Accessibility Guideline (TWAG), which is now...
International Journal of Educational Telecommunications Vol. 5, No. 3 (1999) pp. 171–192
This paper describes the WebCAT* system. The WebCAT* is a Web-centric, multi-server system that combines the WWW, database, and Internet: all test items are stored in databases located at each CAT server; users can access these materials via the...
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 246–263
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of...
World Conference on Educational Media and Technology 2004 (2004) pp. 5328–5335
In this paper, we present our recent research result of the promotion strategy of Taiwan Web Accessibility and the development of the first Taiwan Web Accessibility Guideline (TWAG), and discuss its challenging issues. Three stages for the...
Is the Incremental Theory of Intelligence a Key to Students' Motivational Engagement? The Moderating Effects of Self-Enhancement and Self-Criticism
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 730–744
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self...
The Effectiveness of a Facebook-Assisted Teaching Method on Knowledge and Attitudes about Cervical Cancer Prevention and HPV Vaccination Intention among Female Adolescent Students in Taiwan
Health Education & Behavior Vol. 42, No. 3 (June 2015) pp. 352–360
Background: Lack of education is a known barrier to vaccination, but data on the design and effectiveness of interventions remain limited. Objective: This study aims to identify the effectiveness of a Facebook-assisted teaching method on female...