Search results for author:"Wei-Yu Huang"
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EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 44–46
The aim of this study is to explore whether student can develop a better reading comprehension after engaging in computer supported collaborative knowledge building activities for a semester. Data sources include (1) participants’ online interaction ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Interactivity of Question Prompts and Feedback on Secondary Students' Science Knowledge Acquisition and Cognitive Load
Educational Technology & Society Vol. 18, No. 4 pp. 159–171
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were...
British Journal of Educational Technology Vol. 45, No. 5 (Sep 16, 2014) pp. 820–833
The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled and examines the impact of using for learning how the body's...
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 4 (2016) pp. 793–805
This study aims to explore the relationships among performance expectancy, effort expectancy, social influence, facilitating condition, behavioral intention and use behavior of university physical education students in Taiwan. Moreover, it also...