Search results for author:"Wei-Yu Chen"
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Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 2839–2843
This paper described an open learning community for an agent e-Learning system. This agent e-Learning system is an intelligent system that could combine concepts of e-Learning, network community, and agent to perform the mechanisms of interaction...
Employing Expert System’s Viewpoint to Investigate the Low Achievement Students’ Problem-solving Process in Taiwan
Global Learn 2010 (May 17, 2010) pp. 1223–1228
Abstract: In the current mathematics curricula for high school students in Taiwan, there are too many rules, concepts, test item patterns, and formulas to learn. Often is the case that students can memorize the formulas thoroughly, but when they are ...
The Effects of Peer Competition-Based Science Learning Game on Secondary Students' Performance, Achievement Goals, and Perceived Ability
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 235–244
The purpose of this study is to examine the effects of different modes of competition on science learning in a game-based learning (GBL) environment. Some key motivational constructs such as learning goals, performance goals, and perceived ability...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 191–195
Given the nature of social media connecting individuals to exchange idea for the specific interest, this study aims to investigate how high school students utilize the online information and construct their knowledge to achieve greater extent of...
Interactivity of Question Prompts and Feedback on Secondary Students' Science Knowledge Acquisition and Cognitive Load
Educational Technology & Society Vol. 18, No. 4 pp. 159–171
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
Real Body versus 3D Avatar: The Effects of Different Embodied Learning Types on EFL Listening Comprehension
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 709–731
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
A Model to Evaluate the Effectiveness of Collaborative Online Learning Teams – Self-Disclosure and Social Exchange Theory Perspective
International Journal of Cyber Society and Education Vol. 3, No. 2 (Dec 30, 2010) pp. 117–132
Collaborative online learning teams (COLTs) are teams that are comprised of groups of online students. Accompanying the popularity of online learning, both on campuses and as professional development within many industries, learning in groups has...
Educational Technology Research and Development Vol. 58, No. 3 (June 2010) pp. 343–351
Scientific communication in the field of educational technology was examined by analyzing references from and citations to articles published in "Educational Technology Research and Development" ("ETR&D") for the period 1990-2004 with particular...
British Journal of Educational Technology Vol. 45, No. 5 (Sep 16, 2014) pp. 820–833
The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled and examines the impact of using for learning how the body's...
Robust Exponential Stability for Uncertain Discrete-Time Switched Systems with Interval Time-Varying Delay through a Switching Signal
Journal of Applied Research and Technology Vol. 12, No. 6 (December 2014) pp. 1187–1197
This paper deals with the switching signal design to robust exponential stability for uncertain discrete-time switched systems with interval time-varying delay. The lower and upper bounds of the time-varying delay are assumed to be known. By...
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 138–153
Solving well-structured problems often requires using considerable related concepts which are usually scattered and introduced throughout different learning units of a subject. In addition, poor learning of related concepts of preceding units may...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
A Novel Analog Integrated Circuit Design Course Covering Design, Layout, and Resulting Chip Measurement
Wei-Liang Lin; Wang-Chuan Cheng; Chen-Hao Wu; Hai-Ming Wu; Chang-Yu Wu; Kuan-Hsuan Ho; Chueh-An Chan
IEEE Transactions on Education Vol. 53, No. 2 (May 2010) pp. 282–287
This work describes a novel, first-year graduate-level analog integrated circuit (IC) design course. The course teaches students analog circuit design; an external manufacturer then produces their designs in three different silicon chips. The...