Search results for author:"Wei Ting"
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Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 154–164
This paper is a report on the findings of a qualitative PhD pilot research study on the integration of Serious Games specifically Mingoville to motivate the Chinese primary students in an EFL classrooms. It was carried out in two primary schools:...
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1795–1811
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to ...
The effect of the flipped classroom approach to OpenCourseWare instruction on students’ self-regulation
British Journal of Educational Technology Vol. 48, No. 3 (May 2017) pp. 713–729
The purpose of this study was to investigate the effect of the flipped classroom approach to OpenCourseWare instruction on students’ self-regulation. OpenCourseWare was integrated into the flipped classroom model (experimental group) and distance...
Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1815–1819
In this pager, we design an agent-supported mechanism to deal with the notice messages in a learning management system(LMS). As in a traditional learning environment, there are many notice messages transferring between users, it is very necessary...
The Effectiveness of Cloud Health Promotion Environment on Senior High School Students' Physical Activity, Physical Behavior Change, and Academic Achievement
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1966–1969
Studies in clinical medicine have demonstrated that the neurotransmitters released when students increase their physical activities make students more concentrated and stabilized, and this may lead to satisfactory academic performance. Additionally, ...
The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 911–918
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...
Computers & Education Vol. 52, No. 2 (February 2009) pp. 283–291
Reflection plays a very important role in learning processes and is very helpful for promoting learning performance. Many higher education institutions today are actively promoting learners’ reflection ability in order to help them cope with the...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 822–826
This poster presents a networked platform for supporting digital curation activity, as part of the three-year long research project ?Incorporating digital curation and gender preferences to improve the digital fluency of elementary students.?...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 207–218
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning...