Search results for author:"Tzu-Wei Huang"
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Language Learning & Technology Vol. 17, No. 2 pp. 123–142
As various means of computer mediated communication (CMC) have been incorporated within language classrooms over the past two decades, it has become important to critically understand whether, to which extent, and under what contextual factors, a...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 44–46
The aim of this study is to explore whether student can develop a better reading comprehension after engaging in computer supported collaborative knowledge building activities for a semester. Data sources include (1) participants’ online interaction ...
British Journal of Educational Technology Vol. 45, No. 5 (Sep 16, 2014) pp. 820–833
The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled and examines the impact of using for learning how the body's...
A Case Study of Web-based Instruction (WBI): The Effectiveness of Using Frontpage Feedback System (FFS) as Metacognition Strategy for Freshmen Biology Teaching
International Journal on E-Learning Vol. 3, No. 2 (2004) pp. 18–27
This research aims to develop a Metacognition strategy for Web-Based Instruction (WBI) to stimulate reflective questions in biology learning to run Frontpage Feedback System (FFS) embedded in web pages, and thus to evaluate the influence of this...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...