Search results for author:"Tuula Nousiainen"
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EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 350–355
Recent research emphasizes the significance of promoting early interest in science, technology, engineering, and mathematics (STEM) as well as acquiring important cross-curricular, 21st-century skills. In this paper, we present on our initial...
Interactive Technology and Smart Education Vol. 10, No. 1 (2013) pp. 4–14
Purpose: The purpose of this paper is to explore the use of the prototype of a mobile application for the enhancement of children's motivation for writing. The results are explored from students' and experts' perspectives. Design/methodology...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 74, No. 1 (August 2018) pp. 85–97
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using...