Search results for author:"Tsung-Yu Liu"
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Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 724–744
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, ...
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Computers & Education Vol. 55, No. 2 (September 2010) pp. 630–643
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school...
Topics: Learning Outcomes
Aberrant Learning Achievement Detection Based on Person-Fit Statistics in Personalized e-Learning Systems
Educational Technology & Society Vol. 14, No. 1 (2011) pp. 107–120
A personalized e-learning service provides learning content to fit learners' individual differences. Learning achievements are influenced by cognitive as well as non-cognitive factors such as mood, motivation, interest, and personal styles. This...
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 161–175
Despite their successful use in many conscientious studies involving outdoor learning applications, mobile learning systems still have certain limitations. For instance, because students cannot obtain real-time, context-aware content in outdoor...
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 253–269
Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an...
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 206–219
Educational affordances are worthy of being explored because the affordances of Information and Communication Technologies (ICT) provide the pedagogical effects for promoting cognitive acceleration, increasing the self-management of students,...
Computers & Education Vol. 105, No. 1 (February 2017) pp. 44–56
Scientific modeling is thought to help students understand the world and scientific phenomenon. Science laboratory in school should provide well-designed activities to promote students' model building skills. Thus, this study aims to propose...