Search results for author:"Tsong"
Total records matched: 5 Search took: 0.086 secs
SITE 2021 Online Attendees: if you are looking for papers from this conference, please use this special attendee-only SITE 2021 Online search
Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
IEEE Transactions on Education Vol. 56, No. 2 (May 2013) pp. 183–190
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game...
International Journal of Interactive Mobile Technologies Vol. 14, No. 4 (Mar 12, 2020) pp. 4–16
The world has seen a rapid development in mobile devices in recent years. Mobile devices have the advantage of immediacy and convenience. Their uses are not restricted to desktops and classrooms. Many assisted learning systems run on mobile devices. ...
International Journal of Interactive Mobile Technologies Vol. 14, No. 3 (Feb 28, 2020) pp. 66–81
Flipped classroom emphasizes the following. First, the instructor uses a digital platform to store course contents, including video lectures. Then, students retrieve these contents from the platform and learn by themselves before class. Finally, the ...
Using Reminder Tools to Increase Learning Motivation: A Comparison of Mobile Devices, Email and E-learning Platforms
International Journal of Interactive Mobile Technologies Vol. 14, No. 19 (Nov 24, 2020) pp. 82–96
Most students are not actively concerned about curriculum activity times. However, without reminders, students will miss out on learning opportunities from the course activities. Therefore, due to the use of smartphones — which are central to people'...
International Journal of Interactive Mobile Technologies Vol. 14, No. 6 (Apr 17, 2020) pp. 159–170
There have been lots of studies using traditional concept assessment to measure student’s learning achievement. This study adding game elements in concept assessment try to measure student’s learning achievement, and compare this result with...