Search results for author:"Tomoko Traphagan"
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Changes in College Students' Perceptions of Use of Web-Based Resources for Academic Tasks with Wikipedia Projects: A Preliminary Exploration
Tomoko Traphagan; John Traphagan; Linda Neavel Dickens; Paul Resta
Interactive Learning Environments Vol. 22, No. 3 (2014) pp. 253–270
Motivated by the need to facilitate Net Generation students' information literacy (IL), or more specifically, to promote student understanding of legitimate, effective use of Web-based resources, this exploratory study investigated how...
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Impact of Class Lecture Webcasting on Attendance and Learning
Tomoko Traphagan; John V. Kucsera; Kyoko Kishi
Educational Technology Research and Development Vol. 58, No. 1 (February 2010) pp. 19–37
The present study investigated the impact of class lecture webcasts on students' attendance and learning. The research design employed four data collection methods in two class sections--one with webcast access and another without--of the same...
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Understanding Project-Based Learning in Second Life with a Pedagogy, Training, and Assessment Trio
Leslie Jarmon; Tomoko Traphagan; Michael Mayrath
Educational Media International Vol. 45, No. 3 (September 2008) pp. 157–176
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based...
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Using Second Life in an English course: Designing class activities to address learning objectives
Michael Mayrath; Joe Sanchez; Tomoko Traphagan; Joel Heikes; Avani Trivedi
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4219–4224
Interest in the instructional application of virtual worlds, such as Second Life, has grown significantly. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons...
Topics: Instructional Design, Students
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Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
Leslie Jarmon; Tomoko Traphagan; Michael Mayrath; Avani Trivedi
Computers & Education Vol. 53, No. 1 (August 2009) pp. 169–182
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in...
Language: English
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Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life
Michael C. Mayrath; Tomoko Traphagan; Leslie Jarmon; Avani Trivedi; Paul Resta
Journal of Educational Computing Research Vol. 43, No. 4 (2010) pp. 403–444
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a...
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Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
Topics: Middle School Education, Instructional Design, Interaction, Multimedia, Social Studies
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Cognitive, social and teaching presence in a virtual world and a text chat
Tomoko Watanabe Traphagan; Yueh-hui Vanessa Chiang; Hyeseung Maria Chang; Benjaporn Wattanawaha; Haekyung Lee; Michael Charles Mayrath; Jeongwon Woo; Hyo-Jin Yoon; Min Jung Jee; Paul E. Resta
Computers & Education Vol. 55, No. 3 (November 2010) pp. 923–936
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A...
Language: English