Search results for author:"Ting-Chia Hsu"
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Computers & Education Vol. 106, No. 1 (March 2017) pp. 137–149
This study attempted to develop and compare two Augmented Reality (AR) educational game systems for third graders to learn English vocabulary in free and situated surroundings. One system was developed based on a self-directed learning approach...
Behavioural Sequential Analysis of Using an Instant Response Application to Enhance Peer Interactions in a Flipped Classroom
Interactive Learning Environments Vol. 26, No. 1 (2018) pp. 91–105
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction...
Effects of a Peer Assessment System Based on a Grid-Based Knowledge Classification Approach on Computer Skills Training
Journal of Educational Technology & Society Vol. 19, No. 4 (2016) pp. 100–111
In this study, a peer assessment system using the grid-based knowledge classification approach was developed to improve students' performance during computer skills training. To evaluate the effectiveness of the proposed approach, an experiment was...
How to learn and how to teach computational thinking: Suggestions based on a review of the literature
Computers & Education Vol. 126, No. 1 (November 2018) pp. 296–310
Computational Thinking (CT) is seen as an important competence that is required in order to adapt to the future. However, educators, especially K-12 teachers and researchers, have not clearly identified how to teach it. In this study, a meta-review...
Mediated Storytelling and Cognitive Development within ZPD: a Vygotskian's educational perspective on preschool children of foreign marriage families
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) p. 1122
This study is aimed to discuss the scientific concept formation and zone of proximal development (ZPD) of preschool children of foreign marriage. As the number of foreign marriage in Taiwan becomes steady in recent years, subsequent issues, such as...
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 305–321
This study employed an eye-tracking machine to record the process of peer assessment. Each web page was divided into several regions of interest (ROIs) based on the frame design and content. A total of 49 undergraduate students with a visual...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1100–1118
Learning outcomes is mediated by multi-channel learning environment and social engagement. Both factors may play a significant role in understanding motivation to learn in massive open online courses (MOOCs). The goal of this study was twofold: a....
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...