Search results for author:"Thomas M. Connolly"
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Computers & Education Vol. 49, No. 2 (September 2007) pp. 345–359
This paper presents the results of a 3-year quasi-experimental study of three Masters courses in computing. The purpose of this study was to investigate the extent to which the teaching and learning of these courses were enhanced by being developed...
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level
Computers & Education Vol. 56, No. 1 (January 2011) pp. 21–35
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle....
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1389–1415
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number...
Electronic Journal of e-Learning Vol. 4, No. 1 pp. 103–110
The study of database systems is typically core in undergraduate and postgraduate programmes related to computer science and information systems. However, one component of this curriculum that many learners have difficulty with is database analysis...