Search results for author:"Thomas M. Connolly"
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Computers & Education Vol. 59, No. 2 (September 2012) pp. 661–686
This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms...
Computers & Education Vol. 49, No. 2 (September 2007) pp. 345–359
This paper presents the results of a 3-year quasi-experimental study of three Masters courses in computing. The purpose of this study was to investigate the extent to which the teaching and learning of these courses were enhanced by being developed...