Search results for author:"Thomas Connolly"
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Identifying and Promoting Best Practice in Virtual Campuses and E-Learning
Antonio Cartelli; Katherine Maillet; Mark Stansfield; Thomas Connolly; Athanassios Jimoyiannis; Hugo Magalhães; James Toland
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 897–896
Implementing learning solutions in diverse environments can be very challenging due to a range of organisational, cultural, technological and pedagogical issues. This is particularly the case in relation to the development and implementation of...
Topics: Virtual Environments, Culture
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Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems
Thomas Connolly; Mark Stansfield
Journal of Information Technology Education: Research Vol. 5, No. 1 (Jan 01, 2006) pp. 459–476
The contributions of this research center on two major areas: delineation of a new model of distance education in which the authors identify three generations of eLearning; and examination of how eLearning and games-based eLearning technologies can...
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Towards a Framework for Identifying and Evaluating Best Practice in E-Learning and Virtual Campuses
Antonio Cartelli; Katherine Maillet; Mark Stansfield; Thomas Connolly; Athanassios Jimoyiannis; Hugo Magalhães
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 897–902
The Promoting Best Practice in Virtual Campuses (PBP-VC) project is a two year European Commission DG Education and Culture co-financed study which is aimed at providing a deeper understanding of the key issues and success factors underlying the...
Topics: Learning Outcomes
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Facilitating Online Learning
Evelyn McLellan; Mark Stansfield; Thomas Connolly
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 596–600
This paper examines three online postgraduate degree programs in the School of Information and Communication Technologies (the School) at the University of Paisley, Scotland. Two of the programs were taught in both online and F2F formats. Comparison ...
Topics: Communication, Teaching Methods, Schools, Students, Information Communication Technologies
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Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery
Mark Stansfield; Evelyn McLellan; Thomas Connolly
Journal of Information Technology Education: Research Vol. 3, No. 1 (Jan 01, 2004) pp. 173–188
Within many educational institutions across the world, the delivery of undergraduate and postgraduate courses is facilitated by online learning technologies. The development and transformation of traditional academic courses for online learning...
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Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children
Aishah Abdul Razak; Thomas Connolly
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 2013 (Jan 31, 2013)
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to use constructivist learning approaches that promote challenge and enjoyment in learning. One of them is through the use of games-based learning (GBL)...
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Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses
Antonio Cartelli; Mark Stansfield; Thomas Connolly; Athanassios Jimoyiannis; Hugo Magalhães; Katherine Maillet
Journal of Information Technology Education: Research Vol. 7, No. 1 (Jan 01, 2008) pp. 121–134
This paper reports on the work of a European Commission DG Education and Culture cofinanced project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success...
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Issues Affecting the Successful Development and Delivery of Online IT-Related Masters Programmes
Mark Stansfield; Evelyn McLellan; Thomas Connolly
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 739–742
Over the past four years, two Masters Degree programmes namely Management of eBusiness and IT with Web Technology have been developed and delivered at the University of Paisley in Scotland. Whilst the development and transformation of academic...
Topics: Programming, Students
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The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
Tom Hainey; Thomas Connolly; Mark Stansfield; Elizabeth Boyle
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2197–2211
Computer games have become a highly popular form of entertainment and have had a large impact on how University students spend their leisure time. Due to their highly motivating properties computer games have come to the attention of educationalists ...
Language: English
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The Identification of Key Issues in the Development of Sustainable e-Learning and Virtual Campus Initiatives
Mark Stansfield; Thomas Connolly; Antonio Cartelli; Athanassios Jimoyiannis; Hugo Magalhaes; Katherine Maillet
Electronic Journal of e-Learning Vol. 7, No. 2 (2009) pp. 155–164
This paper explores a number of key issues that have been identified as being important in the identification and evaluation of best practice within the context of e-learning and virtual campuses. The "Promoting Best Practice in Virtual Campuses" ...
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Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems
Thomas Connolly; Mark Stanfield
Journal of Information Technology Education Vol. 5 (2006) pp. 459–476
The contributions of this research center on two major areas: delineation of a new model of distance education in which the authors identify three generations of eLearning; and examination of how eLearning and games-based eLearning technologies can ...
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Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts
Amanda Wilson; Thomas Hainey; Thomas Connolly
International Journal of Game-Based Learning Vol. 3, No. 1 (January 2013) pp. 93–109
Newer approaches such as games-based learning (GBL) and games based-construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of...
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Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
Thomas Connolly; Thomas Hainey; Aishah Razak
International Journal of Game-Based Learning Vol. 2, No. 1 (January 2012) pp. 33–51
A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning, including use of digital games-based learning (DGBL) technology. This...
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Organisational Blogging: The Problem of Engagement
Mark Stansfield; Thomas Connolly; Gavin Baxter
International Journal of Virtual and Personal Learning Environments Vol. 2, No. 3 (July 2011) pp. 1–17
This paper investigates the implementation and use of an internal organisational blog by several departments in the HR division in a large public sector financial organisation in the UK. This qualitative study adopts a case study approach and...
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Evaluating Games-Based Learning
Thomas Hainey; Thomas Connolly
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 1 (January 2010) pp. 57–71
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging...
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Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems
Thomas Connolly; Mark Stansfield
Journal of Information Technology Education: Research Vol. 5 (2006) pp. 459–476
The contributions of this research center on two major areas: delineation of a new model of distance education in which the authors identify three generations of eLearning; and examination of how eLearning and games-based eLearning technologies can...
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Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery
Mark Stansfield; Evelyn Mclellan; Thomas Connolly
Journal of Information Technology Education: Research Vol. 3 (2004) pp. 173–188
Within many educational institutions across the world, the delivery of undergraduate and postgraduate courses is facilitated by online learning technologies. The development and transformation of traditional academic courses for online learning...
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Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses
Antonio Cartelli; Mark Stansfield; Thomas Connolly; Athanassios Jimoyiannis; Hugo Magalhães; Katherine Maillet
Journal of Information Technology Education: Research Vol. 7 (2008) pp. 121–134
This paper reports on the work of a European Commission DG Education and Culture cofinanced project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success...