Search results for author:"Thomas C Reeves"
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Journal of Interactive Learning Research Vol. 16, No. 4 (October 2005) pp. 353–367
** Invited as a paper from ED-MEDIA 2004 ** In business and commerce, the concept of marketing myopia has been a useful tool to predict, analyze and explain the rise and fall of businesses. In this article, we question whether the concept can...
Educational Technology Research and Development Vol. 52, No. 4 (2004) pp. 53–66
Although important, traditional basic-to-applied research methods have provided an insufficient basis for advancing the design and implementation of innovative collaborative learning environments. It is proposed that more progress may be...
Journal of Computing in Higher Education Vol. 19, No. 1 (September 2007) pp. 80–99
The development of immersive learning technologies in the form of virtual reality and advanced computer applications has meant that realistic creations of simulated environments are now possible. Such simulations have been used to great effect in...
Distance Education Vol. 27, No. 2 (August 2006) pp. 233–247
Fostering synergies amongst "learner," "task," and "technology" to create innovative and immersive distance learning environments runs counter to the widespread practice of incorporating traditional classroom pedagogical strategies into Web-based...
Design Research: A Socially Responsible Approach to Instructional Technology Research in Higher Education
Journal of Computing in Higher Education Vol. 16, No. 2 (March 2005) pp. 96–115
Design research has grown in importance since it was first conceptualized in the early 90s, but it has not been adopted for research in instructional technology in higher education to any great extent. Many researchers continue to conduct studies...
Educause Quarterly Vol. 30, No. 3 (2007) pp. 36–43
The use of authentic tasks is derived from social constructivist principles of locating learning in the context of reality. Authentic tasks can foster learning transfer because collaboration among students not only helps them learn the concepts...
Representing Authentic Learning Designs Supporting the Development of Online Communities of Learners
Journal of Learning Design Vol. 2, No. 2 (2007) pp. 1–21
Authentic learning designs have been explored for some time now and have frequently been shown to provide learning settings that provide many meaningful contexts for learning. These meaningful contexts provide not only encouragement for students to...
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1113–1124
This paper describes the use of two different risk assessment strategies during the design and development of a complex authentic task-based e-learning program developed by the World Health Organization (WHO). The first strategy involved the use of...
Journal of Computing in Higher Education Vol. 16, No. 1 (September 2004) pp. 3–29
Influenced by constructivist educational theory and advances in technology, there is increasing interest in authentic activities as a basis for learning in both face-to-face and Web-based courses. Whereas traditionally, real-world activities have...