Search results for author:"Teemu H Laine"
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Active and Passive Technology Integration: A Novel Approach for Managing Technology's Influence on Learning Experiences in Context-Aware Learning Spaces
Technology, Pedagogy and Education Vol. 25, No. 1 (2016) pp. 19–37
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process....
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 50–66
Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds, technology is distributed among entities that may be distributed...
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 507–531
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world...
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 257–270
Digital technology empowers one to access vast amounts of on-line data. From a learning perspective, however, it is difficult to access meaningful on-site information within a given context. The Hypercontextualized Game (HCG) design model...
Association for Learning Technology Journal Vol. 18, No. 1 (March 2010) pp. 3–17
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our...
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 331–340
Inter-contextual design refers to a process where an artifact is designed as a joint exercise within a set of selected contexts, to enrich the end result. Inter-contextual design is particularly useful for creating learning technologies, because of...
Topics: Design Principles