Search results for author:"Szu-Yuan Sun"
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Educational Technology & Society Vol. 15, No. 3 (2012) pp. 177–189
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study...
Computers & Education Vol. 53, No. 3 (November 2009) pp. 929–939
Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because...
Computers & Education Vol. 49, No. 4 (December 2007) pp. 1224–1245
Like any other product, service and Web-based application, the success of Web-based learning depends largely on learners’ satisfaction and other factors that will eventually increase learners’ intention to continue using it. This paper integrates...
Computers & Education Vol. 45, No. 4 (December 2005) pp. 399–416
Previous research suggests that an eventual information technology (IT) success depend on both its initial adoption (acceptance) and subsequent continued usage (continuance). Expectancy disconfirmation theory (EDT) has been successfully used to...