Search results for author:"Szu-Yuan Sun"
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Computers & Education Vol. 53, No. 3 (November 2009) pp. 929–939
Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because...
Educational Technology & Society Vol. 15, No. 3 (2012) pp. 177–189
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study...