Search results for author:"Shu"
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Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 187–207
Mathematics is closely related to daily life, but it is also one of the lessons which often cause anxiety to primary school students. Digital game-based learning (DGBL) has been regarded as a sound learning strategy in raising learner willingness...
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 53–64
A context-aware ubiquitous learning environment is an authentic learning environment with personalized digital supports. While showing the potential of applying such a learning environment, researchers have also indicated the challenges of providing ...
Interactive Learning Environments Vol. 24, No. 6 (2016) pp. 1334–1354
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL....
A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use
Computers & Education Vol. 58, No. 1 (January 2012) pp. 273–282
English vocabulary learning and ubiquitous learning have separately received considerable attention in recent years. However, research on English vocabulary learning in ubiquitous learning contexts has been less studied. In this study, we develop a...