Search results for author:"Shu-Yi Yu"
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EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 806–817
The study explores the critical factors affecting college students’ intelligent learning (iLearning) on campus. Based on an extensive relevant literature review, four main dimensions (including 26 criteria), Performance Expectancy (PE), Lecturers’...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2854–2861
In general, instructors can easily find out the number of students who have failed their exams, but have trouble identifying their real difficulties in learning. Based on the students’ testing records, we work to identify and find those problems,...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 115–128
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world...
The Effectiveness of a Facebook-Assisted Teaching Method on Knowledge and Attitudes about Cervical Cancer Prevention and HPV Vaccination Intention among Female Adolescent Students in Taiwan
Health Education & Behavior Vol. 42, No. 3 (June 2015) pp. 352–360
Background: Lack of education is a known barrier to vaccination, but data on the design and effectiveness of interventions remain limited. Objective: This study aims to identify the effectiveness of a Facebook-assisted teaching method on female...
Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance
Computers & Education Vol. 67, No. 1 (September 2013) pp. 130–141
In this study we proposed drag-and-response interaction mechanism of multi-touch operated tabletop technology which features a queue area, a rubber band and a transfer animation function. We conducted one experiment by applying our proposed drag-and-...