Search results for author:"Shu-Chu Sarrina Li"
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Lifestyles, innovation attributes, and teachers' adoption of game-based learning: Comparing non-adopters with early adopters, adopters and likely adopters in Taiwan
Computers & Education Vol. 96, No. 1 (May 2016) pp. 29–41
The purpose of this study was to understand the factors that affected teachers' adoption of game-based learning (GBL). In particular, this study paid special attention to the non-adopters who did not have any intentions to adopt GBL in the future...