Search results for author:"Shih"
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Innovations in Education and Teaching International Vol. 43, No. 1 (February 2006) pp. 57–68
Although the use of computer technology in classrooms is an innovative approach to teaching, teachers with creativity might not use technology as intensively as they use other creative strategies in the classroom. Eight teachers who won an award for ...
International Journal of Distance Education Technologies Vol. 13, No. 2 (2015) pp. 93–109
This study employed Kolb's experiential learning model-specific experiences, observations of reflections, abstract conceptualization, and experiment-action in activities to serve as the theoretical basis for popular science education planning. It...
Is blended e-learning as measured by an achievement test and self-assessment better than traditional classroom learning for vocational high school students?
The International Review of Research in Open and Distributed Learning Vol. 15, No. 2 (Apr 01, 2014)
The purpose of this study is to examine the effects of blended e-learning on electrical machinery performance (achievement test and self-assessment). Participants were two classes of 11th graders majoring in electrical engineering and taking the...
LIM-G: Learner-initiating instruction model based on cognitive knowledge for geometry word problem comprehension
Computers & Education Vol. 48, No. 4 (May 2007) pp. 582–601
Computer-assisted instruction systems have been broadly applied to help students solve math word problem. The majority of such systems, which are based on an instructor-initiating instruction strategy, provide pre-designed problems for the learners. ...
Interactive Technology and Smart Education Vol. 1, No. 4 (2004) pp. 225–238
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication...
Physics Teacher Vol. 55, No. 1 (2017) pp. 22–24
Video lectures are increasingly being used in physics instruction. For example, video lectures can be used to "flip" the classroom, i.e., to deliver, via the Internet, content that is traditionally transmitted by in-class lectures (e.g.,...
The Influences of the Sixth Graders' Parents' Internet Literacy and Parenting Style on Internet Parenting
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 4 (October 2010) pp. 173–184
This study aims to explore the sixth grade students' parents' Internet literacy and parenting style on Internet parenting in Kaohsiung County in Taiwan. Upon stratified cluster sampling, a total of 822 parents from 34 classes in 28 schools...
Study of Co-Located and Distant Collaboration with Symbolic Support via a Haptics-Enhanced Virtual Reality Task
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 184–198
This study intends to investigate how multi-symbolic representations (text, digits, and colors) could effectively enhance the completion of co-located/distant collaborative work in a virtual reality context. Participants' perceptions and...
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 53–64
A context-aware ubiquitous learning environment is an authentic learning environment with personalized digital supports. While showing the potential of applying such a learning environment, researchers have also indicated the challenges of providing ...
Improving the Effectiveness of Organic Chemistry Experiments through Multimedia Teaching Materials for Junior High School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 135–141
The purpose of the study aimed to explore the effects of three different forms of the multimedia teaching materials on the achievements and attitudes of junior high school students in a chemistry laboratory context. The three forms of the multimedia ...
International Conference on Computer Assisted Language Learning (CALL) 2011 (Dec 10, 2011)
Numerous scholars have recommended computer games can function as influential motivation stimulants of English learning, showing benefits as learning tools (Clarke and Dede, 2007; Dede, 2009; Klopfer and Squire, 2009; Liu and Chu, 2010; Mitchell,...
Educational Technology & Society Vol. 8, No. 4 (2005) pp. 64–74
This paper presents a new model for simulating procedural knowledge in the problem solving process with our ontological system, InfoMap. The method divides procedural knowledge into two parts: process control and action performer. By adopting...
A Folksonomy-Based Guidance Mechanism for Context-Aware Ubiquitous Learning: A Case Study of Chinese Scenic Poetry Appreciation Activities
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 90–101
In this work ubiquitous learning technologies are applied to Chinese scenic poetry appreciation. A folksonomy-based approach is proposed to accumulate knowledge about poems and their corresponding scenic spots. A user can use a "Tagging" operation...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2566–2571
This study was mainly focused on European university students, in particular on their thinking about IT for learning. Participators came from different European countries and took part in a summer school this year. A total of 21 international...
How to Promote Knowledge Transfer through a Problem-Based Learning Internet Platform for Vocational High School Students
European Journal of Engineering Education Vol. 35, No. 5 (October 2010) pp. 539–551
This study aimed to explore how vocational high school students transfer knowledge through a problem-based learning (PBL) Internet platform. A PBL Internet platform was provided to 33 sophomore mechanical engineering students for a 6-week teaching...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5740–5748
Evaluating students’ learning effects is an important issue in educational assessment. A common used assessment tool for estimating what students have learned is test, however, item construction is a time-consuming job. This research designs an...
Using a Web Enhanced, Inquiry-Based Learning Module to Increase Cultural Awareness Among Middle School Students
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1408–1415
The challenges of teaching cultural issues about East Asian countries include 1) lack of visually enriched materials available, and 2) lack of sufficient knowledge by the teachers. Given the current trend towards a global economy, there is an...
International Journal of Distance Education Technologies Vol. 12, No. 1 (2014) pp. 52–73
This study aims to explore the application of STEM-I (STEM-Imagination) project-based learning activities and its effects on the effectiveness, processes, and characteristics of STEM integrative knowledge learning and imagination development for...
Employing Microsoft Live@edu Cloud Platform to Assist in Teaching Chinese Reading for Junior High School Students
Turkish Online Journal of Educational Technology Vol. 12, No. 4 (October 2013) pp. 71–74
This study aimed to investigate junior high school students' learning attitudes and learning effectiveness through administering Microsoft Live@edu to assist in teaching Chinese reading. Quasi-experimental approach was used and a total of 63...
International Journal of Distance Education Technologies Vol. 13, No. 2 (2015) pp. 34–53
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input...
Interactive Learning Environments Vol. 24, No. 6 (2016) pp. 1334–1354
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL....
Comparing the social knowledge construction behavioral patterns of problem-based online asynchronous discussion in e/m-learning environments
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1122–1135
In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners' online asynchronous discussions with mobile...
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1368–1377
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance...
The Impact of College Students' Intrinsic and Extrinsic Motivation on Continuance Intention to Use English Mobile Learning Systems
Asia-Pacific Education Researcher Vol. 22, No. 2 (2013) pp. 181–192
Mobile learning, with its features of ubiquitousness and flexibility, enables users to learn in any appropriate place and at any appropriate time. This emerging way of digital learning will be the future trend. Therefore, the technology acceptance...
Computers & Education Vol. 72, No. 1 (March 2014) pp. 187–195
The study aimed to explore the effect of e-portfolios on knowledge amassment. Participants were juniors majoring in multimedia design and taking the course Analysis on Digital Game Industry at a university. They were randomly selected and assigned...
International Journal of Technology and Design Education Vol. 21, No. 2 (May 2011) pp. 161–183
The purpose of the study was to explore a learning behavioral model of project-based learning (PBL) for senior high school students in the context of STEM (science, technology, engineering, and mathematics). Using "audio speakers" as the project...
Innovations in Education and Teaching International Vol. 46, No. 4 (November 2009) pp. 421–433
This paper describes a Ubiquitous Performance Support System for Teachers (UPSST) and its implementation model. Personal Digital Assistants (PDAs) were used as the platform to support high-school teachers. Based on concepts of Electronic Performance ...
Assisting Patients with Disabilities to Actively Perform Occupational Activities Using Battery-Free Wireless Mice to Control Environmental Stimulation
Research in Developmental Disabilities Vol. 33, No. 6 (2012) pp. 2221–2227
The latest studies have adopted software technology to turn the battery-free wireless mouse into a high performance object location detector using a newly developed object location detection program (OLDP). This study extended OLDP functionality to...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 283–294
Teaching cases in medical education are often exhibited through various professional angles, but for patient-centered teaching cases, the division of labor among different specialties is even more important. However, general medical education...
Remedial and Special Education Vol. 22, No. 5 (2001) pp. 299–314
This paper describes how eighth-grade students in a remedial math class were able to match the problem solving performance of comparison students in a pre-algebra class. It discusses the use of video-based anchored instruction linked to applied...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 2025–2032
The purpose of this study was to develop a national teachers' in-service training information platform to circulate in-service related information and keep track of in-service credits of teachers. Bottom-up approach for credits records submit...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2931–2936
This paper investigates the efficacy of a team teaching, TT, model applied to an e-learning or online program, ‘Life in Cyber Space’ intended for in-service elementary and secondary teachers based in remote areas of Taiwan in the hope that...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
Turkish Online Journal of Educational Technology Vol. 12, No. 4 (October 2013) pp. 41–55
The purpose of this study aims to explore the effects of applying blog-assisted life education instruction to fifth grade elementary school students. The subjects were 30 fifth-grade students from southern Taiwan. The teaching experiment lasted 10...
Recognition, responsibility, and risk: Pre-service teachers' framing and reframing of lesbian, gay, and bisexual social justice issues
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 28, No. 8 (November 2012) pp. 1175–1184
This paper presumes teachers play crucial roles in making more just societies and teacher educators must decide how they will participate in and/or shape a global dialog about LGB rights with pre-service teachers. This paper utilizes Fraser's theory ...
Computers & Education Vol. 80, No. 1 (January 2015) pp. 187–197
This study investigated how the students' pseudoscientific beliefs could be lessened by using online argumentation. With the aid of an online argumentation system for argumentation instruction and activities for students during the experiment, 77...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 303–314
This study investigated the occurrence of the redundancy effect in a normal classroom when presenting multiple formats of information with the assistance of electronic slideshows. A virtual classroom that simulates a normal classroom was developed...
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Online Reflective Writing Mechanisms and Its Effects on Self-Regulated Learning: A Case of Web-Based Portfolio Assessment System
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1647–1664
The purpose of the present study was to design reflective writing mechanisms in a web-based portfolio assessment system and evaluate its effects on self-regulated learning. Participants were two classes of juniors majoring in data processing and...
Enhanced Differential Evolution Based on Adaptive Mutation and Wrapper Local Search Strategies for Global Optimization Problems
Journal of Applied Research and Technology Vol. 12, No. 6 (December 2014) pp. 1131–1143
Differential evolution (DE) is a simple, powerful optimization algorithm, which has been widely used in many areas. However, the choices of the best mutation and search strategies are difficult for the specific issues. To alleviate these drawbacks...
Examining How Middle School Science Teachers Implement a Multimedia-Enriched Problem-Based Learning Environment
Interdisciplinary Journal of Problem-based Learning Vol. 6, No. 2 (2012) pp. 46–84
This study examined how a group of ten middle school teachers implemented a technology enriched problem-based learning (PBL) environment. The goal was to understand their motivation, document their implementation techniques, and identify factors...
The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training
Turkish Online Journal of Educational Technology Vol. 11, No. 4 (October 2012) pp. 451–459
This study aims to explore the effects of applying game-based learning to webcam motion sensor games for autistic students' sensory integration training for autistic students. The research participants were three autistic students aged from six to...
Effects of concept map extraction and a test-based diagnostic environment on learning achievement and learners' perceptions
British Journal of Educational Technology Vol. 47, No. 4 (July 2016) pp. 649–664
Computerised testing and diagnostics are critical challenges within an e-learning environment, where the learners can assess their learning performance through tests. However, a test result based on only a single score is insufficient information to ...
Nancy Robbins; Yen-Hai Lo; Feng-Heiung Hou; Tsai-Sheng Chou; Chin-Hung Chen; Chao-Chien Chen; Wen-Chiang Chen; Yen-Chuan Chen; Shih-Jen Wang; Shih-Yu Huang; Jong-Yiing Lii
Journal of Educational Technology Systems Vol. 30, No. 3 (2002) pp. 323–331
The design for this preliminary study was based on the experiences of the international students and faculty members of a small southwest university being surveyed and interviewed. The data collection procedure blends qualitative and quantitative...
Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 666–675
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4332–4337
In the trend of rapid information technology development and global competition, the 21st century has become an era of knowledge economy. If teachers can apply knowledge management (KM), the teaching effectiveness will be increasing and the teachers'...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3750–3757
This study intended to identify the concept of technology readiness and to create a scale for measurement. The purpose of the study was to development a technology readiness scale for teacher. The population was junior high teachers in Taiwan, R.OC. ...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...