Search results for author:"Shelley S. C. Young"
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World Conference on Educational Media and Technology 2002 (2002) pp. 2122–2126
This qualitative study explores the potential impacts of one application of the Internet--on high school-level English, including 29 students and an instructor. Based on the findings, the researcher concluded that the Internet could motivate student ...
Constructing a Cross-platform Map System (CPMS) to Facilitate Adaptation and learning for International Students in a Chinese-speaking Environment
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2692–2697
This paper reports on the design of a Cross-platform map system (CPMS) which is intended to help the foreign students solve adaptation problems immediately after they arrive at and live in the Chinese-speaking environment. This proposed system,...
Pioneering the Web Enhanced Learning between Taiwan and China (WELTaC) Initiative in Higher Education: Potential and Issues
Innovations in Education and Teaching International Vol. 45, No. 2 (May 2008) pp. 193–203
This study pioneered an innovative project regarding the use of ICT for creating learning resources and opportunities for faculty members and adult learners on both sides of the Taiwan Straits--Taiwan and mainland China--that would not have been...
A Study of Uses of ICT in Primary Education through Four Winning School Cases in the Taiwan Schools Cyberfair
Educational Technology & Society Vol. 11, No. 3 (2008) pp. 52–66
The purpose of this study was to understand, describe and interpret the uses of information communication technology (ICT) in primary education in the Taiwan Schools Cyberfair as a means to expand and enhance student learning in an extra-curricular...
Tangible User Interface Design for Portable Robots for Music Education: A Preliminary Study of Users’ Needs Analysis
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1617–1622
Abstract: This study is intended to design a tangible music learning companion/robot to enhance the music learning as well as appreciation training for primary school students. Through taking the advantages of tangible user interface and design, we...