Search results for author:"Seok_Kang"
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The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1707–1711
This study set out to categorize the interactions allowed by the narratives of the games used in game-based learning into three types and to investigate the influences the perfectionism tendency of the learners on their actual social problem solving ...
The effectiveness of Content Revision, Reuse and Application of Interactive Metaphor in Cyber Universities
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2073–2082
The purpose of the study is to investigate the instructional effects of content revision, reusing and interactive media application in the cyber university. For the study, 1,000 students of A cyber university who enrolled the courses in the first...
Samuel DiGangi; Zeynep Kilic; Chong Ho Yu; Angel Jannasch-Pennel; Lori Long; Chang Hyum Kim; Victoria Stay; Seok Kang
AACE Journal Vol. 15, No. 4 (October 2007) pp. 367–387
The purpose of this paper is to examine the computing needs and practices of students at Arizona State University as a means of assisting the university in the decision to implement a one to one (l:1) computing model, in which every student is...