Search results for author:"Sabine Graf"
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World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2082–2086
Outdoor learning in areas such as natural science has high potential to enhance learning by giving students a real experience of what they shall learn. However, traditional outdoor learning faces several problems. One of the major problems is that...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2576–2583
Learning management systems (LMS) are commonly used in e-learning but provide little, or in most cases, no adaptivity. However, courses which adapt to the individual needs of students make learning easier for them and lead to a positive effect in...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3896–3905
Detecting students’ learning needs is a challenging task in a Web-based learning environment. In a traditional learning environment teachers can easily observe and consequently recognize a student’s learning needs. In web based learning environments ...
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 133–149
In recent years, there has been an increasing interest in applying Augmented Reality (AR) to create unique educational settings. So far, however, there is a lack of review studies with focus on investigating factors such as: the uses, advantages,...
Journal of Research on Technology in Education Vol. 40, No. 1 (2007) pp. 79–93
Learning styles are increasingly being incorporated into technology-enhanced learning. Appropriately, a great deal of recent research work is occurring in this area. As more information and details about learning styles becomes available, learning...
Supporting Teachers in Identifying Students' Learning Styles in Learning Management Systems: An Automatic Student Modelling Approach
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 3–14
In learning management systems (LMSs), teachers have more difficulties to notice and know how individual students behave and learn in a course, compared to face-to-face education. Enabling teachers to know their students' learning styles and making...
Journal of e-Learning and Knowledge Society Vol. 7, No. 3 (2011) pp. 13–32
Learning in online environments has the potential to better classroom instruction in many avenues. In this context, this article presents two novel technologies, first, a method to causally model learner competencies, both conceptual and...
Journal of e-Learning and Knowledge Society Vol. 8, No. 3 (2012) pp. 29–44
This paper presents an approach to user modeling in QuizMASter, a multi-user educational game shows that uses multi-agent systems to create a personalized learning environment. To keep the students motivated during the games, the system creates,...
International Review of Research in Open and Distance Learning Vol. 13, No. 5 (Nov 08, 2012) pp. 76–101
Learning object economies are marketplaces for the sharing and reuse of learning objects (LO). There are many motivations for stimulating the development of the LO economy. The main reason is the possibility of providing the right content, at the...
Coping with Mismatched Courses: Students' Behaviour and Performance in Courses Mismatched to Their Learning Styles
Educational Technology Research and Development Vol. 57, No. 6 (December 2009) pp. 739–752
Although learning styles are considered as an important factor in education, students often have to learn in courses that do not support their learning styles. A challenge for technology facilitated learning is therefore to assist and help students...
Computers & Education Vol. 101, No. 1 (October 2016) pp. 1–14
Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles,...
Interactive Technology and Smart Education Vol. 4, No. 1 (2007) pp. 7–18
Learning styles are incorporated more and more in e-education, mostly in order to provide adaptivity with respect to the learning styles of students. For identifying learning styles, at the present time questionnaires are widely used. While such...