Search results for author:"Sabine Graf"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2576–2583
Learning management systems (LMS) are commonly used in e-learning but provide little, or in most cases, no adaptivity. However, courses which adapt to the individual needs of students make learning easier for them and lead to a positive effect in...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5088–5093
Peer assessment becomes a popular and effective approach to enhance students’ critical thinking skills and make them reflect more about their and others’ work. In recent years, several web-based peer assessment systems were developed in order to...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2082–2086
Outdoor learning in areas such as natural science has high potential to enhance learning by giving students a real experience of what they shall learn. However, traditional outdoor learning faces several problems. One of the major problems is that...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3896–3905
Detecting students’ learning needs is a challenging task in a Web-based learning environment. In a traditional learning environment teachers can easily observe and consequently recognize a student’s learning needs. In web based learning environments ...
International Review of Research in Open and Distance Learning Vol. 13, No. 5 (Nov 08, 2012) pp. 76–101
Learning object economies are marketplaces for the sharing and reuse of learning objects (LO). There are many motivations for stimulating the development of the LO economy. The main reason is the possibility of providing the right content, at the...
Journal of e-Learning and Knowledge Society Vol. 7, No. 3 (2011) pp. 13–32
Learning in online environments has the potential to better classroom instruction in many avenues. In this context, this article presents two novel technologies, first, a method to causally model learner competencies, both conceptual and...
Journal of e-Learning and Knowledge Society Vol. 8, No. 3 (2012) pp. 29–44
This paper presents an approach to user modeling in QuizMASter, a multi-user educational game shows that uses multi-agent systems to create a personalized learning environment. To keep the students motivated during the games, the system creates,...