Search results for author:"Ronald Soetaert"
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Computers & Education Vol. 54, No. 4 (May 2010) pp. 1145–1156
Video games are often regarded as promising teaching and learning tools for the 21st century. One of the main arguments is that video games are appealing to contemporary students. However, there are indications that video game acceptance cannot be...
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1434–1444
In research about digital game-based learning, the likely negative perceptions of parents are often enlisted as a barrier toward the adoption of games in classroom settings. Teachers, students and policy makers appear to be influenced by what...
Computers & Education Vol. 67, No. 1 (September 2013) pp. 21–35
The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need to understand teachers' perceptions and beliefs...