Search results for author:"Renee E DeRouin Jessen"
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@?Game on: The @?impact of @?game @?features in @?computer-based @?training (2008) pp. 1–163
The term “serious games” became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags....