Search results for author:"Reed Stevens"
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Journal of the Learning Sciences Vol. 21, No. 2 (2012) pp. 337–346
For a long time, the body has had a bad rap among some big names in the Western philosophical tradition. Plato and Descartes come quickly to mind as particularly bad rappers. But it appears that the body is making a comeback in the cognitive and...
International Journal of Computers for Mathematical Learning Vol. 13, No. 3 (December 2008) pp. 179–206
This paper describes the use of quantities in video games by young people as part of a broader effort to understand thinking and learning across naturally occurring contexts of activity. Our approach to investigating the use of quantities in game...
Computer Science Education Vol. 15, No. 3 (September 2005) pp. 165–182
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions...
Learning, Media and Technology Vol. 43, No. 1 (2018) pp. 70–84
The pervasiveness of mobile devices in families' homes has dramatically changed the physical and temporal arrangement of co-viewing media content; the representative image of American families seated around a TV set is an anachronism. But...
A Comparison of Lecture-Based and Challenge-Based Learning in a Workplace Setting: Course Designs, Patterns of Interactivity, and Learning Outcomes
Timothy K. O'Mahony; Nancy J. Vye; John D. Bransford; Elizabeth A. Sanders; Reed Stevens; Richard D. Stephens; Michael C. Richey; Kuen Y. Lin; Moe K. Soleiman
Journal of the Learning Sciences Vol. 21, No. 1 (2012) pp. 182–206
We describe findings from a research partnership involving a global airline manufacturing company (The Boeing Company), and learning scientists and aeronautical engineers from the University of Washington. Our starting point for the partnership...