Search results for author:"Priya Nihalani"
Total records matched: 4 Search took: 0.068 secs
Global Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Learn 2019 search
When Feedback Harms and Collaboration Helps in Computer Simulation Environments: An Expertise Reversal Effect
Journal of Educational Psychology Vol. 103, No. 4 (November 2011) pp. 776–785
We investigated the effects of feedback and collaboration on undergraduates' transfer performance when using a computer networking training simulation. In Experiment 1, 65 computer science "novices" worked through an instructional protocol...
Varying Tutorial Modality and Interface Restriction to Maximize Transfer in a Complex Simulation Environment
Journal of Educational Psychology Vol. 103, No. 2 (May 2011) pp. 257–268
In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of...
Educational Technology Research and Development Vol. 60, No. 5 (October 2012) pp. 807–820
It has long been assumed that graphic organizers (GOs) should be presented to students following text as an organizer, rather than preceding text as an overview. Robinson et al. ("Educational Technology Research & Development," 51(4), 25-41, 2003)...
Emerging Technologies for Informal Learning: Transforming Traditional Education from the Inside and the Outside, Part 1 Coordinators: Curt Bonk, Professor, Indiana University and Mimi Miyoung Lee, Associate Professor, University of Houston
Scott Warren; Priya Nihalani; Paul Kim; Ke Zhang; George Veletsianos; Curtis J. Bonk; Ana-Paula Correia; Mimi Miyoung Lee
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4917–4924
Overall Abstract: During the past decade, there has been an increased interest and attention given to mobile learning, game-based learning, and digital books. In many ways, these three trends are interconnected as learners play games and read books...