Search results for author:"Pierpaolo Di Bitonto"
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International Journal of Distance Education Technologies Vol. 8, No. 1 (2010) pp. 17–30
The success of communities generally implies both growth of the participants (and thus of their contributions), and an increasing array of services offered. For this reason, it is often difficult for new users to fully understand the potential of...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2158–2164
In the vast editorial world of off-line and on-line multimedia, the video game has taken on a particular importance nowadays. It has become a part of contemporary culture and an object of study by psychologists, sociologists, economists and experts ...
Journal of e-Learning and Knowledge Society Vol. 8, No. 2 (2012) pp. 97–106
In the last few years the tourism industry has profoundly changed. Today, a large number of tourists use the internet to find destinations, itineraries, services or travel packages, rather than asking experts in the field. For this reason,...
Journal of e-Learning and Knowledge Society Vol. 6, No. 3 (2010) pp. 31–40
The ever growing importance of e-learning over the last decade has triggered an explosion of resources available on the Web. Although this multiplicity of available resources can foster the development of a critical spirit, discernment and the...
Journal of e-Learning and Knowledge Society Vol. 7, No. 3 (2011) pp. 97–107
The value of cultural heritage is widely recognised both at national and international level, because it allows the cultural roots, memories and identity of a territory to be discovered. For this reason it is not limited to historic sites, monuments ...
International Journal of Distance Education Technologies Vol. 11, No. 3 (2013) pp. 1–11
One of the most closely investigated topics in e-learning research has always been the effectiveness of adaptive learning environments. The technological evolutions that have dramatically changed the educational world in the last six decades have...
Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments
Journal of e-Learning and Knowledge Society Vol. 11, No. 3 (Sep 30, 2015)
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported...