Search results for author:"Pei-Yu Wang"
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Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 2134–2140
The purpose of this paper is to explore the design of current educational recommender systems, and examine how they are integrated into learning settings. Five educational recommender systems are selected for comparing, and design principles are...
Journal of Educational Technology Vol. 10, No. 3 (2013) pp. 12–19
This study examined the impact of e-book text-tracking design on 4th graders' (10-year-old children's) learning of Chinese characters. The e-books used in this study were created with Adobe Flash CS 5.5 and Action Script 3.0. This study was guided...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 867–872
This study examined the impact of e-book interactivity design on 4th graders’ learning of Chinese characters. This study was guided by the following question: Is there any difference in learning achievement and motivation between groups who read e...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 628–637
This study examined the impact of collaborative filtering (the so-called recommender) on college students’ use of an online forum for English learning. The forum was created with an open-source software, Drupal, and its extended recommender module....
The Effect of Visual Cueing and Control Design on Children's Reading Achievement of Audio E-Books with Tablet Computers
Journal of Curriculum and Teaching Vol. 4, No. 1 (2015) pp. 96–107
This study aims to explore the impact of learner grade, visual cueing, and control design on children's reading achievement of audio e-books with tablet computers. This research was a three-way factorial design where the first factor was learner...
Improving Quality in Teaching Statistics Concepts Using Modern Visualization: The Design and Use of the Flash Application on Pocket PCs
Journal of Educational Technology Vol. 5, No. 4 (2009) pp. 53–60
The emergence of technology has led to numerous changes in mathematical and statistical teaching and learning which has improved the quality of instruction and teacher/student interactions. The teaching of statistics, for example, has shifted from...
The Design and Development of a User-Controlled Visual Aid for Improving Students' Understanding in Introductory Statistics
Journal on School Educational Technology Vol. 5, No. 1 (2009) pp. 36–44
The use of visual aids is expected to have a positive effect on students' learning. However, not all visual aids work equally well. A recent meta-analytic research which examined 42 studies has found that the use of animated visuals does not...
The effect of program complexity on low-achieving students’ learning: 4th grade multiplication as an example
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2103–2110
This study aims to explore the differences between low and high achievers’ learning in computer-based environment. This is a small-scale pilot study involving 6 elementary school students. Students were assigned into 3 groups with different CAI...
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 784–798
This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese...
Computers & Education Vol. 56, No. 1 (January 2011) pp. 300–311
This study examined the impact of animation interactivity on novices’ learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer’s multimedia design principles as well as...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2086–2088
This paper describes design and implementation of a two-dimensional model for teachers' Information and Communication Technologies (ICT) adoption. The model involves a technological dimension and a pedagogical dimension. It is intended for use both...
Computers in the Schools Vol. 25, No. 3 (October 2008) pp. 243–258
A Web mashup is an application that combines data and functionality from more than one source. By bringing disparate data together in ways that enable users to do new things or accomplish common tasks with newfound efficiency, mashups are rapidly...
Building a construction procurement negotiation training game model: Learning experiences and outcomes
British Journal of Educational Technology Vol. 45, No. 6 (Nov 16, 2014) pp. 1115–1135
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught...
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 2713–2719
In this research we developed a pedagogical content knowledge (PCK) sharing system to support a teaching practicum course which was taken by 49 students being trained to become Chinese language arts teachers at secondary schools. The system...
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
Hsiao-Ching She; Meng-Tzu Cheng; Ta-Wei Li; Chia-Yu Wang; Hsin-Tien Chiu; Pei-Zon Lee; Wen-Chi Chou; Ming-Hua Chuang
Computers & Education Vol. 59, No. 2 (September 2012) pp. 750–761
This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task performance. In addition, the nature and extent of Web...