Search results for author:"Pei-Chun Lin"
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Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2086–2088
This paper describes design and implementation of a two-dimensional model for teachers' Information and Communication Technologies (ICT) adoption. The model involves a technological dimension and a pedagogical dimension. It is intended for use both...
Educational Technology & Society Vol. 10, No. 4 (2007) pp. 95–109
This study investigates differences in the partial scoring performance of examinees in elimination testing and conventional dichotomous scoring of multiple-choice tests implemented on a computer-based system. Elimination testing that uses the same...
Journal of Librarianship and Information Science Vol. 43, No. 3 (September 2011) pp. 176–184
This study explored 1) whether there were any differences in the way medical students used library resources under problem-based learning (PBL) and scenario-based learning (SBL) curricula; and 2) what improvements the library could make to...
Self-Efficacy Relevant to Competitive Anxiety and Gameplay Interest in the One-on-One Competition Setting
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 791–807
Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this...
International Journal of Distance Education Technologies Vol. 7, No. 4 (2009) pp. 38–60
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or...
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety
Computers & Education Vol. 88, No. 1 (October 2015) pp. 109–118
To compare the perception of animated to static mode of gameplay and how it affects the emotional state and performance of playing, this study designed two games, Chinese idiom string up game (CISUG) and Chinese idiom fishing game (CIFG). Seven...