Search results for author:"Paul Fu"
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Journal on Educational Resources in Computing Vol. 8, No. 1 (March 2008)
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A...
Society for Information Technology & Teacher Education International Conference 1996 (1996) pp. 404–406
One hundred percent of schools in the United States own computers. Thousands of educational software packages are available on the market. In addition, CD-ROM and multimedia instructional materials are booming. Despite these factors, the...
Society for Information Technology & Teacher Education International Conference 1996 (1996) pp. 677–680
As technology is changing and reshaping the world of public school education, one of the new challenges that teachers face is to teach in a distance education environment. Teachers are challenged to find and learn effective ways to teach in distance ...
Providing Formative Assessment to Students Solving Multipath Engineering Problems with Complex Arrangements of Interacting Parts: An Intelligent Tutor Approach
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1864–1880
Problems faced by engineering students involve multiple pathways to solution. Students rarely receive effective formative feedback on handwritten homework. This paper examines the potential for computer-based formative assessment of student...
Can Simulator Immersion Change Cognitive Style? Results from a Cross-Sectional Study of Field-Dependence--Independence in Air Traffic Control Students
Journal of Computing in Higher Education Vol. 27, No. 3 (December 2015) pp. 196–214
Air traffic control (ATC) operations are critical to the U.S. aviation infrastructure, making ATC training a critical area of study. Because ATC performance is heavily dependent on visual processing, it is important to understand how to screen for...
Second language learning in a virtual world: A study of a trans-national collaborative language learning experiences
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1155–1157
The present study aims to investigate the effectiveness of using virtual world, Second Life, as a platform for foreign language learning. Among the many benefits that virtual worlds can offer, we are interested in the effects of undertaking...