Search results for author:"Patricia Boechler"
Total records matched: 25 Search took: 0.153 secs
University of Alberta
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2491–2496
This preliminary study examines the influence of teaching an assistive technology to English as Second Language adult students in a small group. Vocabulary Learning Strategies, as proposed by Oxford (1990) are, “specific actions taken by the learner ...
The Use and Benefits of Assistive Technologies as a Vocabulary Strategy for English as a Second Language Adult Students
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2118–2122
Abstract: This experiment uses the quasi experimental time interval research design to investigate the experiences of ESL adult students learning vocabulary development specific to the International Practical Nurse Diploma program, at a college in...
Incidental Learning in 3D Virtual Environments: Relationships to Learning Style, Digital Literacy and Information Display
International Journal of Virtual and Personal Learning Environments Vol. 5, No. 4 (October 2014) pp. 29–44
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (). In this study, the authors sought to...
The effects of visual cues and spatial skill on incidental learning in a hypermedia information search task
World Conference on Educational Media and Technology 2004 (2004) pp. 4317–4321
This study explores the impact of different external and internal factors on incidental learning in a hypermedia search task. Students were asked to search out the answers to specific questions within a hypermedia document but were not instructed to ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 225–229
This paper presents preliminary findings of an explorative study that investigates the use of mobile strategies used by undergraduate students. Participants at a midsize undergraduate university in western Canada were asked to self-report on the...
Identifying Student Profiles to Investigate Behavior during an Avatar-Based Learning Task in a Virtual Environment
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1553–1561
Virtual environments are used recreationally by students and hold potential as learning platforms, but little is known about the types of students who learn best within these environments. Post-secondary students were observed during an information...
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 3 (2002) pp. 221–235
For the benefit of researchers new to custom programming, this article presents a discussion of the advantages of custom applications and an example of such a program with a description and explanation of some of the programming code used to create...
Recreational vs. Educational Computer Experience: Predicting Explicit and Implicit Learning Outcomes During a Website Search
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2499–2501
Webquests and web searches are becoming popular teaching tools. During such tasks, students are exposed to a substantive amount of information, some of it relevant to a specific learning objective, some of it peripheral to that objective. Material...
The Influence of Reading and Memory Skills on Older Adults’ Information Search and Learning in Educational Hypermedia
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1855–1860
Increasingly, older adults are using computers more frequently and for a wider variety of purposes. For example, older adults have shown an increased interest in continuing education (Mannheimer, 1995) which is delivered via technology more often...
Australian Educational Computing Vol. 31, No. 1 (2016)
There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good...
Effects of Navigation Tool Information on Hypertext Navigation Behavior: A Configural Analysis of Page-Transition Data
Journal of Educational Multimedia and Hypermedia Vol. 11, No. 2 (2002) pp. 95–115
The effects of navigation tools in hypertext have been studied predominantly through performance measures such as speed, accuracy, number of pages accessed and recall of document elements. In contrast, the current study uses multidimensional scaling ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1755–1758
This study examines the influence of digital literacy vs. print literacy skills on the implementation of a web-based information search. One hundred and one education students were tested on three measures of digital literacy (general exposure,...
The effects of navigation tools on student performance and recall in a hypermedia information search task
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1534–1535
Measures of performance were collected from a sample of 169 students during an information search task through a hypermedia document. Comparisons were made between four groups given navigation tools that contained different spatial cues for...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1686–1690
Abstract: The issue of how students learn in virtual worlds is one that needs to be explored. This study seeks to determine whether or not students can learn incidentally within virtual worlds and whether or not they are better at incidentally...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2307–2312
This project investigated the relationships between game elements present during short-term game play and cognitive reasoning outcomes. After students completed pretest measures of cognitive reasoning, aggressiveness and computer experiences, they...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2054–2061
This presentation describes and showcases an undergraduate course that was designed to teach pre-service teachers to use game-building software in the classroom. The course advocates a constructionist approach to guide pre-service teachers in their...
Incidental Learning in Hypemedia Environments: The Impact of Individual Differences and Spatial Overviews
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3789–3794
Educational activities often require students to conduct hypermedia information tasks. The intent of these tasks is generally to find information pursuant to a learning objective. However, the task itself could be viewed as a learning opportunity...
Towards a Psychological Model for Learning in Avatar-based Virtual Environments: How Important is Spatial Processing?
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 2075–2083
In this project, we investigated the relationships between the spatial arrangement of a 3D, avatar-based environment (linear, random and clustered), student individual differences and learning outcomes. After students completed pretest measures of...
Using Virtual Environments for an Interprofessional Communications Skills Instructional Program for Health Science Education
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4091–4096
For health science students, developing appropriate communication skills is important for success in the transition from educational settings to clinical settings. This paper is a description of a new project directed at the development of a virtual ...
Global Learn 2016 (Apr 28, 2016) pp. 323–332
This paper is a report on the results of an investigation of student satisfaction and critical thinking in an avatar-based, 3D virtual environment music assignment. Students were asked to complete a series of discussion activities with small groups...
Digital Opportunities within the Aboriginal Teacher Education Program: A Study of Preservice Teachers' Attitudes and Proficiency in Technology Integration
Karon Dragon; Kim Peacock; Yvonne Norton; Evelyn Steinhauer; Fern Snart; Mike Carbonaro; Patricia Boechler
Alberta Journal of Educational Research Vol. 58, No. 2 (2012) pp. 263–285
This article explores changes that occurred in preservice teachers' thinking about the use of educational technology in a post-secondary, Aboriginal, elementary teacher education program. The research explores relationships associated with changes...
Patricia Boechler; Sharla King; Eleni Stroulia; Michael Carbonaro; Erik deJong; Ewa Wasniewski; David Chodos
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 610–615
To address the need for interprofessional communications training for health science students, we developed and tested a virtual world (Second Life) for the delivery of a mock patient interview session. Health science students enrolled in an...
Virtual Campus Orientation: Supporting Students’ Transition to Post-Secondary Before They Actually Arrive
Patricia Boechler; Eleni Stroulia; Erik deJong; Matthew Delaney; Mike Carbonaro; Corbett Artym; Wayne Thomas; Jeff Klassen
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 246–249
Transitioning to postsecondary education from secondary school is an important and critical adjustment for young adults (Pascarella & Terenzini, 2005). Our research project is designed to leverage the use of virtual environments to support new...
Journal of Interactive Online Learning Vol. 9, No. 2 (2010) pp. 133–150
Health Science teams are increasingly interprofessional and infused with technology. These shifts result in a need for health science students to learn online interprofessional teamwork skills early in their training. In response, one...