Search results for author:"Naomi Dreher"
Total records matched: 5 Search took: 0.095 secs
Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development
International Journal of Emerging Technologies in Learning (iJET) Vol. 5, No. 2010 (Mar 23, 2010)
Inspired by the success of the Students @ Work project  run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP)...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2858–2863
The aim of the Automated Assessment Laboratory (AAL) being established at the Curtin Business School (CBS) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. This automated essay grading tool is most...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4103–4112
Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major...
Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2463–2466
The aim of the Automated Assessment Laboratory (AAL) being established at the School of Information Systems (Curtin Business School) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. So far, the process ...
Virtual Worlds as a Context Suited for Information Systems Education: Discussion of Pedagogical Experience and Curriculum Design with Reference to Second Life
Journal of Information Systems Education Vol. 20, No. 2 (2009) pp. 211–224
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in...