Search results for author:"Monica E Bulger"
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Engaged by Design: Using Simulations to Promote Active Learning
Monica Bulger; Richard E. Mayer; Kevin C. Almeroth
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1770–1777
We test our hypothesis that student in-class Internet actions reflect their attention levels. We predict that an engaging learning environment will result in students performing a higher number of on-task Internet activities. To test our hypothesis, ...
Topics: Internet, Students, Classrooms, Behavior
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Discipline Matters: Technology Use in the Humanities
Ellen Collins; Monica E. Bulger; Eric T. Meyer
Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice Vol. 11, No. 1 (2012) pp. 76–92
In recent years, many studies have highlighted the changing nature of scholarly research, reflecting the new digital tools and techniques that have been developed. But researcher uptake of these tools is strongly influenced by existing information...
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Knowledge and Processes That Predict Proficiency in Digital Literacy
Monica E. Bulger; Richard E. Mayer; Miriam J. Metzger
Reading and Writing: An Interdisciplinary Journal Vol. 27, No. 9 (October 2014) pp. 1567–1583
Proficiency in digital literacy refers to the ability to read and write using online sources, and includes the ability to select sources relevant to the task, synthesize information into a coherent message, and communicate the message with an...
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Measuring Learner Engagement in Computer-Equipped College Classrooms
Monica E. Bulger; Richard E. Mayer; Kevin C. Almeroth; Sheridan D. Blau
Journal of Educational Multimedia and Hypermedia Vol. 17, No. 2 (April 2008) pp. 129–143
** Invited as a Paper From ED-MEDIA 2006 ** Although engagement and learning appear linked, quantitatively measuring this relationship is challenging. New technologies offer a window into studying the interactions among classroom activity,...
Topics: Computer Sciences, Virtual Environments, Research Methods, eLearning, Teaching Methods, Educational Technology, Instructional Design, Computers, Interaction