Search results for author:"Miguel Nussbaum"
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ICT for Education: A Conceptual Framework for the Sustainable Adoption of Technology-Enhanced Learning Environments in Schools
Technology, Pedagogy and Education Vol. 21, No. 3 (2012) pp. 291–315
Currently, the use of information and communication technologies (ICT) in education does not conclusively demonstrate significant effects on learning. However, not all ICT usage models are designed to affect student outcomes. Therefore, to...
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2033–2038
Face-to-face Computer Supported Collaborative Learning is used to update teachers knowledge through short courses of math, biology and physics. Pocket PCs wirelessly interconnected through WiFi were used. When we compare the results of twelve...
Methodology for evaluating a novel education technology: a case study of handheld video games in Chile
Computers & Education Vol. 46, No. 2 (February 2006) pp. 174–191
Many school systems, in both the developed and developing world, are implementing educational technology to assist in student learning. However, there is no clear consensus on how to evaluate these new technologies. This paper proposes a...
Journal of Educational Technology & Society Vol. 13, No. 2 (2010) pp. 166–179
More than 20 years after ICTs were introduced in schools, solid evidence of their impact on student attainment is still lacking. Reasons for this include the mismatch between the methods used to measure the effects and the type of learning promoted, ...
Beyond Nintendo: design and assessment of educational video games for first and second grade students
Ricardo Rosas; Miguel Nussbaum; Patricio Cumsille; Vladimir Marianov; Mónica Correa; Patricia Flores; Valeska Grau; Francisca Lagos; Ximena López; Verónica López; Patricio Rodriguez; Marcela Salinas
Computers & Education Vol. 40, No. 1 (2003) pp. 71–94
The main objective of this study was to evaluate the effects of the introduction of educational videogames into the classroom, on learning, motivation, and classroom dynamics. These effects were studied using a sample of 1274 students from...