Search results for author:"Michael Herczeg"
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World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2815–2820
During the development of computer-based learning applications there have been many paradigms to think, construct and understand these systems. This contribution will discuss the genesis of learning systems together with their learning paradigms...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 522–528
Usability has a long tradition in the area of work systems. System models, criteria and processes have been developed to analyze and design human-centered computer-based work applications. However, human factors criteria like self-descriptiveness or ...
World Conference on Educational Media and Technology 2004 (2004) pp. 275–280
Designing learning environments and learning modules for experiences engages learners for a defined time within defined information and activity spaces to improve learning effects and to prevent from tedious learning situations with uniformly shaped ...
World Conference on Educational Media and Technology 2002 (2002) pp. 1031–1033
The development of web-based courses for virtual universities very often starts from a paper-based tradition of teaching and learning. Web-based learning environments, however, have an added-value by the potential of hypermedia, multimedia,...
Topics: Virtual Environments
World Conference on Educational Media and Technology 2000 (2000) pp. 1409–1410
Lifelong learning denotes learning as a process, which continues after leaving school. This perspective has a far-reaching influence on conceptual design models of educational software. It regards learning as one aspect of work and opens the way...
EdMedia + Innovate Learning 1999 (1999) p. 1586
Modelling 3D Virtual Reality Universities as analogies to traditional universities has become a convenient way to allow spatially separated students entering the area of academical distance education. They enter the 3D VRU with embodiment as...
World Conference on Educational Media and Technology 2003 (2003) pp. 640–643
This paper focuses on the software support for handling materials during learning activities. Learners must be provided a rich learning environment offering not only material, but also an opportunity to discuss this material and relate the material...
Pervasive Computing in Schools – Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2889–2894
In the KiMM (Kids in Media and Motion) Initiative we are following a generalized approach, which places the emphasis of using digital interactive technology with the students in their daily learning environment. Our world is progressively becoming...
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3133–3140
In this paper we reflect on the impact of a novel digitally enriched learning space for teaching processes. We present a hypermedia presentation and interaction platform. We show how learning space at school can be extended digitally in a new way....
World Conference on Educational Media and Technology 2000 (2000) pp. 1662–1663
Developers of educational material like web-based training and online courses face well known aspects of classic software development processes: Reusability of course units; Supporting cooperation and resource sharing between the members of the...
Teaching Teachers to Teach with Body- and Space related Technologies: Programmable Clothing in Performative Teaching Processes
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3038–3045
The integration of programmable textiles into teaching scenarios allows the necessary support for world-life in the 21th century. Therefore, we discuss theoretically the meaning of this integration. We describe a pilot project, where 10th graders...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5484–5491
Contemporary artistic approaches to Second Life provide a variety of models for meaningful interactions with physical and digital reality. By offering multiple forms of communication and interaction as with Second Life (SL) they help to broaden...
World Conference on Educational Media and Technology 2001 (2001) pp. 1023–1028
Software development processes need to cover usability relevant information. Although several methods have been proposed how to collect usability relevant data, there is a lack of suggestions on how to deal with this information and how to ensure...
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2803–2806
In this paper we present a small-scale explorative study on the role of web communities for teachers. The study centers around discourses on digital interactive media by teachers who engage in the largest online discussion forum for teachers in...
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children
World Conference on Educational Media and Technology 2002 (2002) pp. 1034–1039
Learning is an active and collaborative process, where people construct knowledge from their experiences in the world. People construct new knowledge with particular effectiveness when they engage in constructing personally meaningful products, that ...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3441–3449
In this paper we examine how 6th grade students independently develop and play a mobile co-operative game in their art course. The children are brought into the Middle Ages, where they deal emotionally and actively with historical artifacts in...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1141–1148
In this contribution we discuss the duties and responsibilities which are important within teacher education to qualify for teaching students in the 21st century at school for acting competent in their future by including contemporary media in their ...
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 742–749
The formation of linked thought patterns, the ability of expressing oneself in an artistic and written form, spatial sense and modern media skills based on reflection are effectively promoted if children in schools are taught in such an...
SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 63–71
SpelLit 4.0 is a collaborative body- and space-related learning experience for elementary school children, which facilitates to acquire reading and writing skills in a playful way. SpelLit allows teachers to edit and change the game by themselves....
Topics: Collaborative technologies
Changes in the Production Process for E-Learning-Systems Using the Combination of Instructional and Narrative Models
World Conference on Educational Media and Technology 2003 (2003) pp. 2674–2677
Combining theoretical instruction and narrative concepts leads to a new quality of learning in e-learning systems. This has already occurred in the classical training and university teachings environments, but is a rare occurrence in current...
Evaluation of a Mixed-Reality and High Interaction Media Project in the Classroom: Strategies and Methods
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3984–3991
The procurement of media literacy is an educational challenge that has to be met in order to cope successfully with the prevailing complex technological social reality. Pedagogical approaches concerning the implementation of digital technologies in...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3230–3234
By now “Moles” (Mobile Learning Exploration System) is a successfully used system for mobile learning in many school projects (vgl. Melzer, 2007; Winkler, 2008). Students can independently use Moles for PC (with limited rights, we call it Moles for...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 3517–3524
The aim of this paper is to discuss the pertinence of experience of hypertext structures regarding the development of perceptual patterns when using contemporary time based interactive media. Therefore we discuss first the idea of time based...
World Conference on Educational Media and Technology 2000 (2000) pp. 1678–1679
This paper is based on experiences with the production of web-based training (WBT) courses for a course of studies in medical computer science. Course production is regarded as software development process, which starts with conceptual models...
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 2155–2162
In this paper the authors explain, that the way of using digital technology in media art can be productive for teaching by means of digital technology. After a short description of the author's research background and the state of art in this field...
World Conference on Educational Media and Technology 2003 (2003) pp. 48–51
The production process of multimedia learning material includes many participants, tasks, and tools. The system described in this paper combines all data from the development and production processes into one semantic web based and XML-coded system. ...
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4044–4053
In this paper, the authors examine why the creative use of artistic digital media is relevant in classroom learning situation. Fifth graders learn about the existing associations between nutrition, their bodies and sense of well-being. In an inter...
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 2527–2537
In this article we describe a computer-based novel learning space for learning at school which digitally extends learning spaces in a new way. We implemented the InteractiveSchoolWall (ISW). Interactive navigation and self-determined information...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 230–247
This contribution describes the use of augmented reality in teaching contexts for secondary schools. As part of the project, Ambient Learning Spaces (ALS) a cloud-based learning system is used in combination with the mobile InfoGrid learning...
Live Anaglyphic Camera Recordings: A Software System for Real-Time Recording of Stereoscopic Image-Sequences and Videos
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4259–4264
Anaglyphs are one of several methods of stereoscopic imaging used in a wide range of applications: from popular film and television entertainment to scientific celestial imaging. Two single views of one scene are differently coloured and merged to...
Learning in our increasing digital World by connecting it to bodily Experience, dealing with Identity, and systemic Thinking
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3794–3801
Linking physical perception and computer science in education offers new possibilities to comprehend the present world and develop coping skills. We show that a specific exposure to computers in schools can contribute to an understanding of our...
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes
World Conference on Educational Media and Technology 2003 (2003) pp. 915–922
Although multimedia computers are becoming widespread in the consumer market, little research has been undertaken into the computer as a shapeable medium based on an understanding of algorithms. Most educational research was focused on the computer...
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 374–380
In this paper we discuss the results of a mobile learning project a young art teacher in training conducted with fifth graders at a local higher secondary school in Germany. In contrast to stationary learning, effectively employed mobile learning...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 79–84
In the e-Learning project medin 23 large interactive multimedia learning modules have been produced for a complete medical computer science program. These modules are used in the online distance learning program of a distance university as well as...
Topics: Computer Sciences
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 1317–1326
This paper focuses on the design, implementation and evaluation of the InteractiveWall 3.1 (IW), which supports formal and non-formal learning in primary and secondary schools. With the third generation we developed based on latest technology, new...