Search results for author:"Mei-Chi Chen"
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(1997) pp. 1–165
The purposes of the study were (1) to determine whether computer attitudes differ among various demographic groups; (2) to investigate the ways in which the systemic variables such as technology training programs, administrative support, and...
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 1–19
The core value of Web 2.0 lies in its potential for building technologies that are open, decentralized, and shared. This paper designs group activity to facilitate knowledge building and move on learning management system to web 2.0 paradigms with...
Assessing the Effectiveness of Learning Solid Geometry by Using an Augmented Reality-Assisted Learning System
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 799–810
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between...
Let's Draw: Utilizing Interactive White Board to Support Kindergarten Children's Visual Art Learning Practice
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 89–101
Compared to other academic disciplines, interactive white board (IWB) research in early childhood education is still in its infancy. To add more knowledge base regarding the instructional effectiveness of IWB for young children, this study aimed to...
Analysis of Factors in Technological and Vocational School Teachers' Perceived Organizational Innovative Climate and Continuous Use of E-Teaching: Using Computer Self-Efficacy as an Intervening Variable
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 4 (October 2010) pp. 35–48
This study aims to analyze the correlation (N = 335) among technological and vocational school teachers' perceived organizational innovative climate, computer self-efficacy, and continuous use of e-teaching in Taiwan. Teachers' perceived...
Computers & Education Vol. 54, No. 4 (May 2010) pp. 1089–1100
Self-explanation prompts are considered to be an important form of scaffolding in the comprehension of complex multimedia materials. However, there is little theoretical understanding to date of self-explaining prompt formats tailored to different...
Taiwanese technical education teachers’ professional development: An examination of some critical factors
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 27, No. 1 (January 2011) pp. 165–173
There is a lack of research in the area of the influence that task autonomy (TA), organizational learning (OL), and group cohesiveness (GC) can have on technical education teachers' innovation of professional development (IOPD). Therefore, this...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1255–1260
As China plays a more influential role in the global politics and economy, Chinese is likely to become an international lingua franca in the near future. Although the importance of learning Chinese seems to be well aware of, learning it is...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1081–1088
The purpose of this study is to investigate aspects of virtual learning communities of practice in networked learning environments. An inhabited virtual learning world, The Best Digital Village, will be implemented following the proposed...
Topics: Virtual Environments
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...