Search results for author:"Mark Stansfield"
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Computers & Education Vol. 57, No. 1 (August 2011) pp. 1389–1415
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number...
Computers & Education Vol. 49, No. 2 (September 2007) pp. 345–359
This paper presents the results of a 3-year quasi-experimental study of three Masters courses in computing. The purpose of this study was to investigate the extent to which the teaching and learning of these courses were enhanced by being developed...
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2197–2211
Computer games have become a highly popular form of entertainment and have had a large impact on how University students spend their leisure time. Due to their highly motivating properties computer games have come to the attention of educationalists ...
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level
Computers & Education Vol. 56, No. 1 (January 2011) pp. 21–35
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle....