Search results for author:"Marjaana_Kangas"
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Teaching and Teacher Education: An International Journal of Research and Studies Vol. 74, No. 1 (August 2018) pp. 85–97
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 63, No. 1 (April 2017) pp. 274–284
The aim of this mixed-method study was to explore connections between student satisfaction and teacher engagement in a playful learning environment (PLE). Altogether, 331 students and 15 teachers were involved in a playful learning designed to...
Creative and Playful Learning: Learning through Game Co-Creation and Games in a Playful Learning Environment
Thinking Skills and Creativity Vol. 5, No. 1 (April 2010) pp. 1–15
This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), ...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 2316–2324
Abstract: In many studies, simulation-based healthcare education has been observed to be enjoyable and meaningful. The objectives of simulation-based learning can be multifaceted, such as learning basic resuscitation or more complex crisis resource...
Topics: Simulations for learning
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 409–422
The purpose of this quasi-experimental study was to determine the degree that creative and playful learning (CPL) in a technology-enriched playground influences academic achievement of students and what factors are responsible for successes. The...