Search results for author:"M Shane Tutwiler"
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Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 197–207
Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such mobile games is related to flow. This study...
Determining Virtual Environment "Fit": The Relationship between Navigation Style in a Virtual Field Trip, Student Self-Reported Desire to Visit the Field Trip Site in the Real World, and the Purposes of Science Education
Journal of Science Education and Technology Vol. 22, No. 3 (June 2013) pp. 351–361
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability...
Exploring the Relationship between Virtual Learning Environment Preference, Use, and Learning Outcomes in 10th Grade Earth Science Students
Learning, Media and Technology Vol. 36, No. 4 (2011) pp. 399–417
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE...
Amy M. Kamarainen; Shari Metcalf; Tina Grotzer; Allison Browne; Diana Mazzuca; M. Shane Tutwiler; Chris Dede
Computers & Education Vol. 68, No. 1 (October 2013) pp. 545–556
Positioned in the context of situated learning theory, the EcoMOBILE project combines an augmented reality (AR) experience with use of environmental probeware during a field trip to a local pond environment. Activities combining these two...
A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis
Learning and Instruction Vol. 41, No. 1 (February 2016) pp. 11–22
Using latent growth models, we explored: (a) The effect of middle school students' (n = 189) pre-intervention science self-efficacy and science interest on their initial interest in an Ecosystems Multi-User Virtual Environment (EcoMUVE) and the rate ...