Search results for author:"Liu Chang"
Total records matched: 74 Search took: 0.135 secs
Using a Web Enhanced, Inquiry-Based Learning Module to Increase Cultural Awareness Among Middle School Students
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1408–1415
The challenges of teaching cultural issues about East Asian countries include 1) lack of visually enriched materials available, and 2) lack of sufficient knowledge by the teachers. Given the current trend towards a global economy, there is an...
Design and Development of Web-based Peer Review System for Enhancing Students’ Audience Awareness and Reflective Thoughts
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2265–2270
The major purpose of this study is to introduce the design and development of an on-line peer review system, named happy writing on-line workshop, to enhance students’ audience awareness and reflective thoughts in writing courses. This on-line...
Educational Research and Reviews Vol. 7, No. 5 (Feb 05, 2012) pp. 102–110
This study proposes a causal model for investigating teacher acceptance of technology. We received 258 effective replies from teachers at public and private universities in Taiwan. A questionnaire survey was utilized to test the proposed model. The...
Mobile Guide System Using Problem-Solving Strategy for Museum Learning: A Sequential Learning Behavioural Pattern Analysis
Journal of Computer Assisted Learning Vol. 26, No. 2 (April 2010) pp. 106–115
Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning...
Extending the TAM model to explore the factors that affect Intention to Use an Online Learning Community
Computers & Education Vol. 54, No. 2 (February 2010) pp. 600–610
An online learning community enables learners to access up-to-date information via the Internet anytime–anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence,...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3875–3880
Virtual worlds are gaining popularity as a tool for communication, teaching, and for other social interactions. However, creating virtual worlds remains a challenge for ‘average users’ who do not have a substantial amount of technical expertise in...
An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3695–3707
Educational video games can be used affectingly when teaching science in the classroom. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project has developed a variety of educational content using different technology...
A Learning Game for Youth Financial Literacy Education in the Teen Grid of Second Life Three-Dimensional Virtual Environment
American Journal of Business Education Vol. 4, No. 7 (2011) pp. 1–18
Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, ...
Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 154–167
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 177–187
In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1385–1390
Most CAPTCHAs are designed to defense bots-logon to exploit, the massive spam and registration attacks. However, both text-based and imaged-based challenges which are not suitable for mobile devices. Text-based CAPTCHAs with too much noises and...
The Effects of students’ cognitive styles upon applying computer multimedia to change statistical misconceptions
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6242–6245
The purpose of current study was to adopt an experiment to explore the relationship among students' cognitive styles, learning processes and learning performances under students learning with computer multimedia for eradicating statistical...
Examining How Middle School Science Teachers Implement a Multimedia-Enriched Problem-Based Learning Environment
Interdisciplinary Journal of Problem-based Learning Vol. 6, No. 2 (2012) pp. 46–84
This study examined how a group of ten middle school teachers implemented a technology enriched problem-based learning (PBL) environment. The goal was to understand their motivation, document their implementation techniques, and identify factors...
Journal of Educational Computing Research Vol. 40, No. 1 (2009) pp. 111–139
The purpose of this study was to use multiple data sources, both objective and subjective, to capture students' thinking processes as they were engaged in problem solving, examine the cognitive tool use patterns, and understand what tools were used...
Innovations in Education and Teaching International Vol. 51, No. 4 (2014) pp. 366–377
This study investigates how Internet self-efficacy helps students to transform motivation into learning action, and its influence on learning performance. In this study, the effects of Internet self-efficacy on motivation and the learning...
Teresa Franklin; Shelby Morge; Sridhar Narayan; Gene Tagliarini; Gerald Knezek; Rhonda Christensen; Tandra Tyler-Wood; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1445–1449
STEM education is a major focus of recent legislation and funding in Congress as the number of scientists and mathematicians, engineers and technologists are sadly lacking to support innovation and the ever changing economy (Ashby, 2006). Recently, ...
Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 63–71
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been...
An analysis of student collaborative problem solving activities mediated by collaborative simulations
Chia-Jung Chang; Ming-Hua Chang; Bing-Cheng Chiu; Chen-Chung Liu; Shih-Hsun Fan Chiang; Cai-Ting Wen; Fu-Kwun Hwang; Ying-Tien Wu; Po-Yao Chao; Chia-Hsi Lai; Su-Wen Wu; Chih-Kang Chang; Wenli Chen
Computers & Education Vol. 114, No. 1 (November 2017) pp. 222–235
Collaborative problem solving (CPS) is considered as one of the core competencies of the 21st century. Collaborative simulations which allow multiple students to participate in CPS activities in a shared simulation session are now increasingly...
Chenn-Jung Huang; Ming-Chou Liu; Kuo-En Chang; Yao-Ting Sung; Tz-Hau Huang; Chun-Hua Chen; Hung-Yen Shen; Kuo-Liang Huang; Jia-Jian Liao; Kai-Wen Hu; Yun-Cheng Luo; Tun-Yu Chang
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 126–138
With rapid advances in the development of information technology, information access has become central to life in the 21st century. In recent years, the development of useful learning-assistance systems has become a popular topic in literature....
An analysis of collaborative problem-solving activities mediated by individual-based and collaborative computer simulations
C.‐J. Chang; M.‐H. Chang; C.‐C. Liu; B.‐C. Chiu; S.‐H. Fan Chiang; C.‐T. Wen; F.‐K. Hwang; P.‐Y. Chao; Y.‐L. Chen; C.‐S. Chai
Journal of Computer Assisted Learning Vol. 33, No. 6 (December 2017) pp. 649–662
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Peter A. Weldon; Jevdet Rexhepi; ChenWei Chang; Lauren Jones; Lucas Arribas Layton; Amy Liu; Susan McKibben; Greg Misiaszek; Liliana Olmos; Amy Quon; Carlos Alberto Torres
Compare: A Journal of Comparative and International Education Vol. 41, No. 1 (January 2011) pp. 5–24
In this study, faculty at institutions of higher education in Southern California were surveyed to determine the ways they interpret the effects of globalization dynamics upon their various teaching and research activities. Faculty in the state's...
Silvia Wen-Yu Lee; Chin-Chung Tsai; Ying-Tien Wu; Meng-Jung Tsai; Tzu-Chien Liu; Fu-Kwun Hwang; Chih-Hung Lai; Jyh-Chong Liang; Huang-Ching Wu; Chun-Yen Chang
International Journal of Science Education Vol. 33, No. 14 (2011) pp. 1893–1925
Internet-based science learning has been advocated by many science educators for more than a decade. This review examines relevant research on this topic. Sixty-five papers are included in the review. The review consists of the following two major...