Search results for author:"Liu Chang"
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Journal of Interactive Learning Research Vol. 23, No. 1 (Jan 01, 2012) pp. 57–80
** Invited as a paper from SITE 2009 ** In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known...
Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2124–2133
Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in...
Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1422–1429
Weather Challenge is an educational video game created inside Second Life and is intended to teach meteorology concepts to middle school science students. The game was created as part of the STEAM project at Ohio University. Through this project,...