Search results for author:"Ling Cheng"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1831–1839
Abstract: Computer and internet technologies are now widespread, which directly impacts on teaching-learning in K-12 education. Many researchers state that to understand teachers’ information seeking behaviors is vital when we provide effective...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 169–182
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3237–3239
In the daily life, people make decisions based on what we believe. Critical thinking is a comprehensive set of procedures that help us make appropriate decisions. Critical thinking is an ability that we believe to be important in students' science...
World Conference on Educational Media and Technology 2000 (2000) pp. 1090–1095
Recorded multimedia presentations in the form of lectures, conference proceedings, commercial demonstrations or tutorials, are becoming increasingly available in multiple, diverse, and often heterogeneous formats. These materials are stored in...
Computers & Education Vol. 82, No. 1 (2015) pp. 191–201
This project analyzed high school students' performance and eye movement while learning in a simulation-based laboratory (SBL) and a microcomputer-based laboratory (MBL). Although the SBL and the MBL both used computers to collect, graph, and...
WebNet World Conference on the WWW and Internet 2000 (2000) pp. 489–494
Web access patterns can provide valuable information for website designers in making website-based communication more efficient. To extract interesting or useful web access patterns, we use data mining techniques which analyze historical web...
The Importance and Use of Targeted Content Knowledge with Scaffolding Aid in Educational Simulation Games
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 116–128
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game...
"iRobiQ": The Influence of Bidirectional Interaction on Kindergarteners' Reading Motivation, Literacy, and Behavior
Interactive Learning Environments Vol. 23, No. 3 (2015) pp. 269–292
This study focused on an intelligent robot which was viewed as a language teaching/learning tool to improve children's reading ability, reading interest, and learning behavior. The iRobiQ, with its multimedia contents, was employed to encourage...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 4464–4467
This study investigated the effects of personalized computer-based instruction (CBI) on the achievement and attitudes concerning arithmetic problems and two-step mathematics word problems of 104 middle school American students from a predominately...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 28–45
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to...
Fei Jack Yang; Ching-Mei Hsiao; Szu Yuan Chao; Jan-Ping Sh; Shan Ling Chiou; Bi Chuen Shiu; Pei Chun Liao; Cheng Feng Liou; Chen Ming Tang
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 865–870
Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project
Hsien-Chin Liou; Jason S Chang; Hao-Jan Chen; Chih-Cheng Lin; Meei-Ling Liaw; Zhao-Ming Gao; Jyh-Shing Roger Jang; Yuli Yeh; Thomas C. Chuang; Geeng-Neng You
CALICO Journal Vol. 24, No. 1 (September 2006) pp. 77–95
This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama")...