Search results for author:"Lin Lin"
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Integrating eye trackers with handwriting tablets to discover difficulties of solving geometry problems
British Journal of Educational Technology Vol. 49, No. 1 (January 2018) pp. 17–29
To deepen our understanding of those aspects of problems that cause the most difficulty for solvers, this study integrated eye-tracking with handwriting devices to investigate problem solvers' online processes while solving geometry problems. We are ...
Journal of Educational Computing Research Vol. 55, No. 8 (2018) pp. 1111–1128
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable...
A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 205–219
Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of flipped classrooms in terms of improving EFL students'...
English Language Teaching Vol. 11, No. 11 (2018) pp. 74–82
Pronunciation is an important yet often neglected subfield in Second Language Acquisition, both in pedagogy and research. One significant, under-researched area is the role peer assessment/review can play in shaping English-as-a-Foreign-Language ...
Promoting Elementary Students' Epistemology of Science through Computer-Supported Knowledge-Building Discourse and Epistemic Reflection
International Journal of Science Education Vol. 40, No. 6 (2018) pp. 668–687
This study examined the role of computer-supported knowledge-building discourse and epistemic reflection in promoting elementary-school students' scientific epistemology and science learning. The participants were 39 Grade 5 students who were...
Educational Media International Vol. 55, No. 3 (2018) pp. 273–286
This exploratory study investigated the use of Danmaku in video-based lectures as a method to enhance learners' interactions and course engagement in online instruction. Visually, Danmaku is real-time, horizontal, text-based display of commentary...
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 51–63
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced...
International Journal of Distance Education Technologies Vol. 16, No. 1 (January 2018) pp. 103–117
In a traditional class, the role of the teacher is to teach and that of the students is to learn. However, the constant and rapid technological advancements have transformed education in numerous ways. For instance, in addition to traditional, face...
ReCALL Vol. 30, No. 3 (2018) pp. 253–277
Since its introduction by Glass in the 1970s, meta-analysis has become a widely accepted and the most preferred approach to conducting research synthesis. Overcoming the weaknesses commonly associated with traditional narrative review and vote...
Educational Technology Research and Development Vol. 66, No. 5 (2018) pp. 1231–1254
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in ...
The Effects of Computer-Supported Self-Regulation in Science Inquiry on Learning Outcomes, Learning Processes, and Self-Efficacy
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 863–892
Recently, researchers have demonstrated the benefits of technology-enhanced science inquiry activities. To improve students' self-regulation and assist them in controlling their own learning pace through inquiry activities, in this study, a self...
Exploring the Effects of Integrating the iPad to Improve Students' Motivation and Badminton Skills: A WISER Model for Physical Education
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 265–278
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance...
Educational Technology Research and Development Vol. 66, No. 5 (2018) pp. 1269–1302
Personalized Learning (PL) has been widely promoted. Despite the increasing interest in PL, it is difficult to be implemented, because it can be complicated, costly, and even impossible without the help of powerful and advanced technology. This...
Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
Computers & Education Vol. 116, No. 1 (January 2018) pp. 28–48
In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education still lack systematic analysis. In this study, a meta...
International Journal of Online Pedagogy and Course Design Vol. 8, No. 1 (January 2018) pp. 29–41
Plenty-of-Time Teaching (PoTT) is a teaching strategy adopted by teachers to better understand students' learning status through pre-class activities in order to facilitate adjustments to teaching methods. Extending the concept of PoTT, the goal of...
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 204–216
This study aimed to understand how children collaborated to create their own stories in a 3D virtual reality (VR) environment and to explore whether there were any gender-related differences in this learning setting. A total of 65 students (38...
Chinese Language Teachers' Perceptions of Technology and Instructional Use of Technology: A Path Analysis
Journal of Educational Computing Research Vol. 56, No. 3 (2018) pp. 396–414
This study examined internal and external factors affecting pedagogical use of technology among 47 K-12 Chinese language teachers in the United States. Path analysis of the survey data was used to examine the relationships between the teachers'...
Q Methodology and Q-Perspectives® Online: Innovative Research Methodology and Instructional Technology
TechTrends: Linking Research and Practice to Improve Learning Vol. 62, No. 5 (2018) pp. 450–461
Q methodology is an underutilized research methodology in the fields of education, instructional design and instructional technology, yet is well suited to research on perceptions of learning, efficacy of design, technology adoption and other issues ...
Communication Education Vol. 67, No. 4 (2018) pp. 473–480
Human-machine communication has emerged as a new relational context of education and should become a priority for instructional scholarship in the coming years. With artificial intelligence and robots offering personalized instruction, teachers'...
Using an Interactive Ubiquitous Learning System to Enhance Authentic Learning Experiences in a Cultural Heritage Course
Interactive Learning Environments Vol. 26, No. 4 (2018) pp. 444–459
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was...
A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
How Augmented Reality, Textual, and Collaborative Scaffolds Work Synergistically to Improve Learning in a Science Museum
Research in Science & Technological Education Vol. 36, No. 3 (2018) pp. 261–281
Background: This study builds on a series of studies that examined how augmented reality and various other learning scaffolds can promote deeper conceptual and cognitive understanding among visitors in a science museum. Purpose: We focus...
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 718–729
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to...
The Effects of Computerized Inquiry-Stage-Dependent Argumentation Assistance on Elementary Students' Science Process and Argument Construction Skills
Journal of Computer Assisted Learning Vol. 34, No. 3 (2018) pp. 279–292
This study proposed a computerized inquiry-stage-dependent argumentation assistance and investigated whether this can help improve elementary students' performance in science processes and the construction of quality arguments. Various argumentation ...
Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 39–50
Help seeking is regarded as an important learning strategy that reflects students' metacognitive and domainspecific skills and knowledge. This study developed a proactive online discussion forum that strengthens social networks in an online...
A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 117–131
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good...
Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1053–1073
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential ...
Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 137–149
Education research has shown that reflective study can efficiently enhance learning, and the acquisition of knowledge and skills from real-life situations has become a focus of interest for scholars. The knowledge-learning model based on verbal...
Cultivating Undergraduates' Plagiarism Avoidance Knowledge and Skills with an Online Tutorial System
Journal of Computer Assisted Learning Vol. 34, No. 2 (2018) pp. 150–161
With the increased use of digital materials, undergraduate writers in English as a foreign language (EFL) contexts have become more susceptible to plagiarism. In this study, the researchers designed a blended English writing course with an online...
Improving the Occupational Skills of Students with Intellectual Disability by Applying Video Prompting Combined with Dance Pads
Journal of Applied Research in Intellectual Disabilities Vol. 31, No. 1 (2018) pp. 114–119
Background: Individuals with intellectual disability (ID) are prone to inattention, are slow in learning and reaction, and have deficits in memory skills. Providing proper vocational education and training for individuals with intellectual...
The Influence of a Gesture-Based Learning Approach on Preschoolers' Learning Performance, Motor Skills, and Motion Behaviors
Interactive Learning Environments Vol. 26, No. 7 (2018) pp. 869–881
This study developed a gesture-based learning approach to build a virtual interactive learning environment for preschoolers by combining a gesture-based computing device and a game-based learning model. Using sequential analysis, this study...
Is the Incremental Theory of Intelligence a Key to Students' Motivational Engagement? The Moderating Effects of Self-Enhancement and Self-Criticism
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 730–744
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 115–128
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world...
Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 12–24
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students...
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Owen H. T. Lu; Anna Y. Q. Huang; Jeff C. H. Huang; Albert J. Q. Lin; Hiroaki Ogata; Stephen J. H. Yang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 220–232
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities....
Joshua A. Morris; Brian W. Miller; Richard C. Anderson; Kim Thi Nguyen-Jahiel; Tzu-Jung Lin; Theresa Scott; Jie Zhang; Jingjing Sun; Shufeng Ma
International Journal of Educational Research Vol. 90, No. 1 (2018) pp. 234–247
Fifth-grade students from two urban school districts completed an integrated unit on wolves. Classes received either direct instruction (DI) or collaborative group work (CG). Analysis of reasoning in classroom talk indicated that CG students more...
International Journal of Emerging Technologies in Learning (iJET) Vol. 12, No. 12 (Dec 20, 2017) pp. 127–133
this paper expounds to mine up data with the DBSCAN algorithm in order to help teachers and students find which books they expect in the sea of library. In the first place, the model that DBSCAN algorithm applies in library data miner is proposed,...
The development and evaluation of a tablet painting application for enhancing the artistic expression skills of students through reflection
Computers & Education Vol. 115, No. 1 (December 2017) pp. 56–68
Researchers have been concerned about the deterioration of artistic creativity among children during primary schooling. While modern technologies offer considerable potential to address this issue, they have thus far been inadequate for providing...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 68, No. 1 (November 2017) pp. 289–303
Since classrooms have become more diverse, professional development on adaptive teaching seems critically important, yet turns out to be complex. Lesson Study may address this issue due to its explicit focus on student learning. In total, 22 Lesson...
The roles of learning strategies and motivation in online language learning: A structural equation modeling analysis
Computers & Education Vol. 113, No. 1 (October 2017) pp. 75–85
Students' active regulation of learning, through being motivated and a variety of cognitive and metacognitive strategies, is crucial to their online learning success. Despite the large numbers enrolled in online language courses, very little is...
Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students' Motivation, Attention, and Relaxation Levels
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 53–64
The purpose of this study was to compare the influence of a single-player game with that of a collaborative game on students' motivation, attention levels, and relaxation levels in a motion-sensing learning environment. Participants were 20 college...
A Test Sheet Optimization Approach to Supporting Web-based Learning Diagnosis Using Group Testing Methods
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 1–23
Assessment can help teachers to examine the effectiveness of teaching and to diagnose the unfamiliar basic concepts (or attributes) of students within the testing scope. A web-based adaptive testing and diagnostic system can achieve the above...
Computers & Education Vol. 111, No. 1 (August 2017) pp. 60–73
The purpose of this study is to explore some of the ways in which gameplay data can be analyzed to yield results that feed back into the learning ecosystem. There is a solid research base showing the positive impact that games can have on learning,...
Exploring the Convergence of the Mobile Learning Mode in Network Environment and the Traditional Classroom Teaching Mode
International Journal of Emerging Technologies in Learning (iJET) Vol. 12, No. 7 (Jul 12, 2017) pp. 170–181
The mobile network learning mode has been praised by many learners because of the convenience of using mobile phones. At the same time, it has posed great challenges to traditional teaching modes. To make full use of the mobile network learning mode ...
Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis
International Journal of Distance Education Technologies Vol. 15, No. 3 (July 2017) pp. 65–85
The benefits of social learning have been recognized by existing research. To explore knowledge distribution in social learning and its effects on learning achievement, we developed a social learning platform and explored students' behaviors of peer ...
Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
A remix-oriented approach to promoting student engagement in a long-term participatory learning program
Computers & Education Vol. 110, No. 1 (July 2017) pp. 1–15
Researchers and educators continuously remark on the importance of integrating creativity into the learning process. This study proposes a creativity approach to facilitating participatory learning for the sustained engagement of young learners...
Reflexive Tourism Supply Chain Management: Sustainability in Higher Education in the Asia-Pacific Context
International Journal of Technology and Educational Marketing Vol. 7, No. 2 (July 2017) pp. 1–16
This article is on the practical framework of reflexive tourism supply chain management as it is proposed for enhancing students' understanding of sustainability. The practical framework consists of three phases through a case study examination of a ...