Search results for author:"Li-Ying Liu"
Total records matched: 7 Search took: 0.074 secs
International Journal of Distance Education Technologies Vol. 10, No. 2 (2012) pp. 17–38
Although research on virtual teams is becoming more popular, there is a gap in the understanding of how social capital affects knowledge sharing and creating, and their impacts on virtual team performance. To fill in this gap, this study establishes ...
Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity
Turkish Online Journal of Educational Technology Vol. 14, No. 2 (April 2015) pp. 110–115
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology...
Assessment of programming language learning based on peer code review model: Implementation and experience report
Computers & Education Vol. 59, No. 2 (September 2012) pp. 412–422
The traditional assessment approach, in which one single written examination counts toward a student’s total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online...
Educational Psychology Vol. 32, No. 2 (2012) pp. 169–182
Research on school bullying has tended to focus on its prevalence or frequency while ignoring its perceived severity. This study attempted to construct a perceived School Bullying Severity Scale (SBSS). The original 24-item instrument, revised from...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
Meng-Lung Lai; Meng-Jung Tsai; Fang-Ying Yang; Chung-Yuan Hsu; Tzu-Chien Liu; Silvia Wen-Yu Lee; Min-Hsien Lee; Guo-Li Chiou; Jyh-Chong Liang; Chin-Chung Tsai
Educational Research Review Vol. 10, No. 1 (December 2013) pp. 90–115
This study aims to disclose how eye-tracking technology has been applied to studies of learning, and what eye movement measures have been used for investigations by reviewing studies that have employed the eye-tracking approach. A total of 81 papers ...