Search results for author:"Li Zheng"
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International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 153–168
It is widely recognized that peer interaction is valuable for improving learning and achievement. This article proposes a three-dimensional context-awareness (CA) model to help learners in distributed e-learning settings to find suitable peers for...
Computers & Education Vol. 55, No. 1 (August 2010) pp. 202–208
An important trend in the development of Intelligent tutoring systems (ITSs) has been that providing the student with a more personalized and friendly environment for learning. Many researchers now feel strongly that the ITSs would significantly...
The Design and Implementation of IT Importing Enterprise Campus System within the Campus-Enterprise Cooperation Framework
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1413–1420
Enterprise Campus is usually an employee-training department within an organization. It is established by the organization and provides the related training services for the employees, customers and cooperation partners of the organization....
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 420–431
E-learning provides an unprecedented flexibility and convenience for e-learners by breaking the limitations of space and time. However, the role of emotion is neglected in current e-learning systems. We focus strictly on negative emotions of e...
A Rough Set Based Approach to Find Learners' Key Personality Attributes in an E-Learning Environment
International Journal of Web-Based Learning and Teaching Technologies Vol. 3, No. 4 (October 2008) pp. 29–56
One of the challenges in personalized e-learning research is how to find the unique learning strategies according to a learner’s personality characteristic. A learner’s personality characteristic may have many attributes, and all of them may not...
Effects of a Mobile Self-Regulated Learning Approach on Students' Learning Achievements and Self-Regulated Learning Skills
Innovations in Education and Teaching International Vol. 55, No. 6 (2018) pp. 616–624
The purpose of this study was to examine the effectiveness of the proposed mobile self-regulated learning approach in higher education settings. A mobile self-regulated learning system was developed to improve students' learning achievements and...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3349–3357
Knowledge building is a key problem in E-Learning domain. However, current e-Learning systems focus merely on content, without consideration of learning design and Knowledge building. This paper presents an idea as a solution to Knowledge building...
Journal of Information Systems Education Vol. 25, No. 3 (2014) pp. 211–219
Weak enrollment growth has been a concern for many Information Systems (IS) programs in recent years although the IT/IS job market remains strong. Stimulating undergraduate students' interest to IS programs have been a challenge. In this paper, the...
Journal of Information Systems Education Vol. 25, No. 4 (2014) pp. 317–325
Business intelligence (BI) and healthcare analytics are the emerging technologies that provide analytical capability to help healthcare industry improve service quality, reduce cost, and manage risks. However, such component on analytical healthcare ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 599–602
Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most...
Topics: Instructional Design
International Journal of Distance Education Technologies Vol. 11, No. 3 (2013) pp. 109–121
With the rapid development of Internet, e-learning has become a new teaching and learning mode. However, lots of e-learning systems deployed on Internet are just electronic learning materials with very limited interactivity and diagnostic capability....
The International Review of Research in Open and Distributed Learning Vol. 16, No. 5 (Sep 29, 2015)
In China, microblogging is an extremely popular activity and is proving to be an effective mechanism to gauge perceptions about social phenomena. Between 2010 and 2015 Sina Weibo, China’s largest microblogging website, generated 95,015 postings from ...
International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 6 (Dec 16, 2015) pp. 53–61
In the post WWW era, the research of e-learning focuses on facilitating intelligent and proactive services for learners. The quality of user experience determines whether e-learning services would be accepted by learners. However, many researchers...
International Journal of Information and Communication Technology Education Vol. 13, No. 2 (April 2017) pp. 65–81
Collaboration technologies play an increasingly important role in student teamwork in universities. With the proliferation of collaboration systems on the market and the wide range of features they offer, choosing an appropriate system can be an...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1849–1852
Recently, increasing researches regard Grid technology as the key technology of next generation Internet. Knowledge Grid (KG) aims at integrating distributed knowledge resources into one virtual, knowledge-based, and high-performed super-computer to ...
Topics: Learning Management Systems
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2179–2187
This paper proposes a three-dimensional Knowledge Awareness (KA) model that involves: Awareness to Knowledge Objects, Awareness to Knowledge Subjects and Awareness to Knowledge Processes. This paper discusses the Ubiquitous Learning context, and...
Simulation & Gaming Vol. 37, No. 4 (December 2006) pp. 466–475
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 595–598
Abstract: in this paper we present one of our ongoing research project on developing pervasive e-Learning system. In the past years, we have completed PC-based e-Learning system (ECLUE) design and implementation, and partly experimented PDA-based e...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2367–2373
This paper proposes a three-dimensional context-awareness model for peer recommendation in e-learning environments.Context-awareness (CA) is mediated by the understanding of the activity contexts of learners.The paper explores the CA model, and CA...
Electronic Library Vol. 20, No. 2 (2002) pp. 143–50
Discusses digital intellectual property rights relating to peer-to-peer networks, using Napster as an example. Suggests anti-piracy solutions to prevent litigation and considers how libraries can develop potential service models using peer-to-peer...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 833–839
Abstract: Present E-Learning is actually a kind of Information-based learning, which can ft really and fully endow E-Learning with essential superiority to traditional learning. It is necessary to structure E-Learning from an Information-based level ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3566–3572
E-learning systems, as a supplement or substitution of the traditional learning environment, enable learners to access sufficient learning information in different systems. However, it is an important and problematic issue in E-Learning to achieve...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1933–1936
Abstract: Recently, as a new-brand computing paradigm, Pervasive computing (also called Ubiquitous computing), has attracted more and more researchers. The essence of pervasive computing is on developing new computing paradigm and corresponding...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2269–2274
This paper proposes the concept and the construction of Ubiquitous Learning Community (ULC). Based on the recognition of the concept of Ubiquitous Learning, this paper suggests a conceptual model of ULC. ULC is established on the interactions...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2188–2193
This paper proposes the use of streaming media to mediate knowledge building in instructional skills training within teacher education. First, this paper discusses streaming media's educational application value, and presents a simple review on...