Search results for author:"Li Chen Cheng"
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The Effects of Integrating IRS with a Flipped Classroom on Students' Learning Achievement and Self-efficacy
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1188–1196
The flipped classroom is a student-centered learning model that allows students flexible time to learn before class as well as more time to apply knowledge, solve problems, and interact with teachers and peers in class. However, students’ engagement ...
Journal of Chemical Education Vol. 91, No. 11 (November 2014) pp. 2002–2004
Nuclear magnetic resonance (NMR) spectroscopy has become one of the most powerful technologies to aid research in numerous scientific disciplines. With the development of consumer electronics, mobile devices have played increasingly important roles...
Educational Psychology Vol. 32, No. 2 (2012) pp. 169–182
Research on school bullying has tended to focus on its prevalence or frequency while ignoring its perceived severity. This study attempted to construct a perceived School Bullying Severity Scale (SBSS). The original 24-item instrument, revised from...
An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students
International Journal of Distance Education Technologies Vol. 13, No. 4 (2015) pp. 40–61
Identifying learning problems of students has been recognized as an important issue for assisting teachers in improving their instructional skills or learning design strategies. The accumulated assessment data provide an excellent resource for...
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
International Journal of Online Pedagogy and Course Design Vol. 2, No. 2 (April 2012) pp. 86–99
Game-based Pilot System for English learning (GPS-E) is a system that was produced with the intention of assisting English language learners (ELLs) who have lower English proficiency. The study was conducted in a university setting in northern...
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 28–45
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
International Journal of Distance Education Technologies Vol. 7, No. 3 (2009) pp. 26–43
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing...
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 119–141
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...