Search results for author:"Len Annetta"
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George Mason University
School Science and Mathematics Vol. 104, No. 4 (Apr 01, 2004)
The stakes are getting higher for teachers to provide evidence that suggests their students are meeting the goals set forth by national and state standards. The stakes are also getting higher for administrators at the state and local levels to...
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 239–242
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 2001 ). Virtual worlds, games and simulations are not new to pre-service teachers and ...
Journal of Science Education and Technology Vol. 22, No. 5 (October 2013) pp. 603–613
The purpose of the study was to review the efficacy of online chemistry simulations in a high school chemistry class and provide discussion of the factors that may affect student learning. The sample consisted of 351 high school students exposed to...
Innovate: Journal of Online Education Vol. 4, No. 3 (2008)
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 5343–5349
STEM education is a major focus of recent legislation and funding in Congress as the nation begins to realize that the necessary scientists and mathematicians, engineers and technologists are sadly lacking (Ashby, 2006). To that end, this panel...
Journal of Science Education and Technology Vol. 14, No. 5 (December 2005) pp. 509–520
Eye-tracking technology allows for the determination of the exact location of the point of gaze of a subject's eye. This study sought to take advantage of this ability to determine how students attend to science related photographs. Pre-service...
Journal of Educational Technology & Society Vol. 13, No. 1 (2010) pp. 94–105
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini...
Teresa Franklin; Len Annetta; Lin Lin; Tao Zhang; Pg Schrader; Leanna Achambalt; Conrad Oh-Young; Lilly Lu; Erin Peters Burton; Wendy Frazier; Richard Lamb; Rebecca Cheng; Margaret Chmiel; Marie Iding; Joan Nordbotten; Lisa Carrington; Lisa Kervin; Brian Ferry; Mariya Yukhymenko
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2534–2535
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...